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Thread: Getting Started

  1. #1
    Senior Member cityy is on a distinguished road
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    Getting Started

    Welcome to the official Quake Live mapper's corner where everything turns around creating your own custom levels. Just like everything else in life, making maps requires a bit of patience in the beginning but almost goes by itself once you have gotten comfortable with it.
    To make getting started as easy for you as possible this thread shall gather resources related to anything you should know for making your own maps.

    Video Tutorials

    01 Setting up your Quake Live mapping environment
    02 Navigating in GTKradiant 1.6.3
    03 Making your first room in Radiant
    04 Connecting two rooms, Jumppads, Teleporters
    05 Creating A Simple Door
    06 Creating Liquid Volumes (Water, Lava)
    07 Two-Point Clipping (Angled Corners)
    08 Grid Size, Edge- And Vertex Editing
    09 Curved Surfaces

    TO BE CONTINUED.

    Text Based Tutorials

    GTKradiant 1.6.3 is still a very young version of GTKradiant so there aren't any tutorials working with it besides the video tutorials linked above. However, tutorials using version 1.4 and Quake III translate almost 100% to 1.6.3 so you can read and utilize those without any concerns.

    - Worldspawn Archive tutorial
    - Bubba's GTKradiant tutorial mirrored by Delirium
    - Tutorials by Victor Karp (GERMAN)

    QuakeNet IRC

    If you are getting stuck, feel free to join the official GTKradiant channel on QuakeNet IRC and ask more experienced map makers for help. (Note that this channel is not QL exclusive so there are people from other mapping communities hanging out there as well)
    Last edited by cityy; 07-11-2014 at 01:00 AM.

  2. #2
    *B4ZE
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    http://q3a.ath.cx/level_design/ this link seems to not work.

  3. #3
    Senior Member cityy is on a distinguished road
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    Yes, the worldspawn archive tutorial recently moved over to: http://ws.q3df.org/level_design/
    Sorry and thanks for pointing it out!

  4. #4
    Junior Member Theftbot is on a distinguished road
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    ALSO:
    Q3W LEM

  5. #5
    Junior Member AgentofDarkness is on a distinguished road
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    Pretty good start tutorial, very complicated program though

  6. #6

  7. #7
    *B4ZE
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    @Obsidian : looks like 2 of the links you gave are not working, http://www.icculus.org/ seems to not work.

  8. #8
    Senior Member cityy is on a distinguished road
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    Quote Originally Posted by spekyr View Post
    Pretty good start tutorial, very complicated program though
    It might seem complex for you at the beginning but take your time and soon you will be able to easily handle it.
    Feel free to ask any questions.

    @Obsidian:
    Thank you, I'll look to get those links added to the OP.
    Not sure what's up with icculus.org - most likely just temporary issues.

  9. #9
    *Phaneuf
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    I had a question for cityy. Is it possible to make an item in quake mobile? for instance a moving platform would the item stay stationary or would it move with the platform?

  10. #10
    Senior Member cityy is on a distinguished road
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    You can not make weapons (or items in general) move unfortunately. All you can do is have it float in the air like MH on The Longest Yard for example.

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