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Thread: Game is running only 25-30fps in Linux, 125 in Windows

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  1. #1
    Junior Member CeLkA is on a distinguished road
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    Game is running only 25-30fps in Linux, 125 in Windows

    Hi
    From this thread:http://www.quakelive.com/forum/showt...ighlight=linux I installed firefox 16,now its working but the game speed is was only 25-30fps when I was alone on Hells gate, in Windows 8 almost all map are running 125fps.
    QL doesn't use my GPU?

  2. #2
    Senior Member MajkiFajki is on a distinguished road
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    Which Linux Distro? Drivers/GPU? What kind of desktop environment? Are desktop effects enabled?

  3. #3
    Junior Member CeLkA is on a distinguished road
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    Quote Originally Posted by MajkiFajki View Post
    Which Linux Distro? Drivers/GPU? What kind of desktop environment? Are desktop effects enabled?
    Ubuntu 12.10 x64 with Nvidia Quadro FX 570M
    Driver is:
    NVIDIA-Linux-x86_64-310.19
    I will check desktop effects on next reboot to Ubuntu(using Windows 8 currently)

  4. #4
    Senior Member Lam has a spectacular aura about Lam has a spectacular aura about Lam has a spectacular aura about Lam's Avatar
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    Quote Originally Posted by CeLkA View Post
    Driver is:
    NVIDIA-Linux-x86_64-310.19
    Please run:

    glxinfo | grep -e "direct rendering" -e "OpenGL renderer" -e "OpenGL vendor"
    grep lastValid ~/.quakelive/quakelive/home/baseq3/repconfig.cfg

    And post results here.

    I have a feeling you didn't install the nvidia driver correctly.

  5. #5
    Junior Member CeLkA is on a distinguished road
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    Quote Originally Posted by Lam View Post
    Please run:

    glxinfo | grep -e "direct rendering" -e "OpenGL renderer" -e "OpenGL vendor"
    grep lastValid ~/.quakelive/quakelive/home/baseq3/repconfig.cfg

    And post results here.

    I have a feeling you didn't install the nvidia driver correctly.
    I will do this a few minutes later.Well the driver install wasn't so easy.First i must stopped lightdm desktop manager, then from shell installed, It asked to disable a kermel module or something called neavous (similar) and it did it with modprobe, it worked.Then I needed to download linux headers, I did it, then it successfully installed and when Ubuntu is booting for about 1-2sec I see Nvidia logo and glxgears is working.

  6. #6
    Junior Member CeLkA is on a distinguished road
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    Quote Originally Posted by Lam View Post
    Please run:

    glxinfo | grep -e "direct rendering" -e "OpenGL renderer" -e "OpenGL vendor"
    grep lastValid ~/.quakelive/quakelive/home/baseq3/repconfig.cfg

    And post results here.

    I have a feeling you didn't install the nvidia driver correctly.
    celka@celkaubi:~$
    celka@celkaubi:~$
    celka@celkaubi:~$ glxinfo | grep -e "direct rendering" -e "OpenGL renderer" -e "OpenGL vendor"
    direct rendering: Yes
    OpenGL vendor string: NVIDIA Corporation
    OpenGL renderer string: Quadro FX 570M/PCIe/SSE2
    celka@celkaubi:~$ grep lastValid ~/.quakelive/quakelive/home/baseq3/repconfig.cfg
    celka@celkaubi:~$

  7. #7
    Senior Member Lam has a spectacular aura about Lam has a spectacular aura about Lam has a spectacular aura about Lam's Avatar
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    Manual installation of that driver is definitely harmful, but it looks like working :)

    Please check /gfxinfo in QL console, should show the same info in first three lines if correct libGL is used by the game.

  8. #8
    Junior Member CeLkA is on a distinguished road
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    Quote Originally Posted by Lam View Post
    Manual installation of that driver is definitely harmful, but it looks like working

    Please check /gfxinfo in QL console, should show the same info in first three lines if correct libGL is used by the game.
    Here it is:
    Hunk_Clear: reset the hunk ok

    ------- Input Initialization -------
    Joystick is not active.
    ------------------------------------
    ----- Client Initialization -----
    ----- Initializing Renderer ----
    -------------------------------
    ----- Client Initialization Complete -----
    ----- R_Init -----
    ...loading libGL.so.1: Initializing OpenGL display
    ...setting mode 9: 800 600
    Using XFree86-VidModeExtension Version 2.2
    XF86DGA Mouse (Version 2.0) initialized
    XFree86-VidModeExtension: Ignored on non-fullscreen/Voodoo
    Using 4/4/4 Color bits, 24 depth, 0 stencil display.
    GL_RENDERER: Quadro FX 570M/PCIe/SSE2
    Initializing OpenGL extensions
    ...using GL_S3_s3tc
    ...using GL_EXT_texture_env_add
    ...using GL_ARB_multitexture
    ...using GL_EXT_compiled_vertex_array
    XF86 Gamma extension initialized

    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: Quadro FX 570M/PCIe/SSE2
    GL_VERSION: 3.3.0 NVIDIA 310.19
    GL_EXTENSIONS: GL_ARB_arrays_of_arrays GL_ARB_base_instance
    GL_ARB_blend_func_extended GL_ARB_clear_buffer_object
    GL_ARB_color_buffer_float GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
    GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output
    GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture
    GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
    GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
    GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary
    GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
    GL_ARB_instanced_arrays GL_ARB_internalformat_query
    GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample
    GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2
    GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
    GL_ARB_program_interface_query GL_ARB_provoking_vertex
    GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects
    GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100 GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow
    GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range
    GL_ARB_texture_compression GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels
    GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_storage GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query
    GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
    GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos
    GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once
    GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra
    GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced
    GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
    GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal
    GL_EXT_secondary_color GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array
    GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888
    GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp GL_EXT_texture_object
    GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXGL_MAX_TEXTURE_SIZE:
    8192
    GL_MAX_ACTIVE_TEXTURES_ARB: 4

    PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
    MODE: 21, 800 x 600 windowed hz:N/A
    GAMMA: hardware w/ 0 overbright bits
    CPU:
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 1
    texture bits: 32
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: enabled
    Initializing Shaders
    ----- finished R_Init -----

    ------- sound initialization -------
    ------ Alsa Sound Initialization -----
    dlopen(libasound.so.2)
    asoundlib version: 1.0.25
    opened Alsa PCM device default for playback
    device buffer size: 2208 frames (8832 bytes - 100ms)
    period size is a power of two - good
    period size set to 32 frames - 2
    allocated a mix buffer of 16384 frames (65536 bytes - 743ms)
    --------------------------------------
    ------------------------------------
    ----- Sound Info -----
    sound system is muted
    1 stereo
    32768 samples
    16 samplebits
    1 submission_chunk
    22050 speed
    0xf902000 dma buffer
    No background file.
    ----------------------
    Sound memory manager started
    Loading dll file ui
    Sys_LoadDll(ui) found **dllEntry** at 0x7f9313c4fc90
    Sys_LoadDll(ui) succeeded!
    Sys_SetModuleOffset: ui 0x13c4fc90
    UI menu load time = 347 milli seconds
    UI menu load time = 408 milli seconds
    34 bots parsed
    --- Common Initialization Complete ---
    Opening IP socket: localhost:27960
    Hostname: celkaubi
    IP: 127.0.1.1
    gt_user is read only.
    Can't find map maps/retribution.bsp
    Unknown command "addbot"
    Unknown command "addbot"
    Unknown command "addbot"
    Unknown command "addbot"
    Unknown command "addbot"
    Unknown command "addbot"
    Unknown command "addbot"
    r_fullscreen will be changed to 1 upon restarting.
    RE_Shutdown( 1 )
    Hunk_Clear: reset the hunk ok
    ----- Initializing Renderer ----
    -------------------------------
    ----- R_Init -----
    ...loading libGL.so.1: Initializing OpenGL display
    ...setting mode 21: 1680 1050
    Using XFree86-VidModeExtension Version 2.2
    XF86DGA Mouse (Version 2.0) initialized
    XFree86-VidModeExtension Activated at 1680x1050
    Using 4/4/4 Color bits, 24 depth, 0 stencil display.
    GL_RENDERER: Quadro FX 570M/PCIe/SSE2
    Initializing OpenGL extensions
    ...using GL_S3_s3tc
    ...using GL_EXT_texture_env_add
    ...using GL_ARB_multitexture
    ...using GL_EXT_compiled_vertex_array
    XF86 Gamma extension initialized

    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: Quadro FX 570M/PCIe/SSE2
    GL_VERSION: 3.3.0 NVIDIA 310.19
    GL_EXTENSIONS: GL_ARB_arrays_of_arrays GL_ARB_base_instance
    GL_ARB_blend_func_extended GL_ARB_clear_buffer_object
    GL_ARB_color_buffer_float GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
    GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output
    GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture
    GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
    GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
    GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary
    GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
    GL_ARB_instanced_arrays GL_ARB_internalformat_query
    GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample
    GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2
    GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
    GL_ARB_program_interface_query GL_ARB_provoking_vertex
    GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects
    GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100 GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow
    GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range
    GL_ARB_texture_compression GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels
    GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_storage GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query
    GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
    GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos
    GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once
    GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra
    GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced
    GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
    GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal
    GL_EXT_secondary_color GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array
    GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888
    GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp GL_EXT_texture_object
    GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXGL_MAX_TEXTURE_SIZE:
    8192
    GL_MAX_ACTIVE_TEXTURES_ARB: 4

    PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
    MODE: 21, 1680 x 1050 fullscreen hz:N/A
    GAMMA: hardware w/ 0 overbright bits
    CPU:
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 1
    texture bits: 32
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: enabled
    Initializing Shaders
    ----- finished R_Init -----
    Sound memory manager started
    Loading dll file ui
    Sys_LoadDll(ui) found **dllEntry** at 0x7f930ca4fc90
    Sys_LoadDll(ui) succeeded!
    Sys_SetModuleOffset: ui 0x0ca4fc90
    UI menu load time = 274 milli seconds
    UI menu load time = 374 milli seconds
    34 bots parsed
    idAudioHardwareALSA::GetDMAPos: sound buffer underrun
    ]/gfxinfo

    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: Quadro FX 570M/PCIe/SSE2
    GL_VERSION: 3.3.0 NVIDIA 310.19
    GL_EXTENSIONS: GL_ARB_arrays_of_arrays GL_ARB_base_instance
    GL_ARB_blend_func_extended GL_ARB_clear_buffer_object
    GL_ARB_color_buffer_float GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
    GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output
    GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture
    GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
    GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
    GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary
    GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
    GL_ARB_instanced_arrays GL_ARB_internalformat_query
    GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample
    GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2
    GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
    GL_ARB_program_interface_query GL_ARB_provoking_vertex
    GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects
    GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100 GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow
    GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range
    GL_ARB_texture_compression GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels
    GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_storage GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query
    GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
    GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos
    GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once
    GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra
    GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced
    GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
    GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal
    GL_EXT_secondary_color GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array
    GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888
    GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp GL_EXT_texture_object
    GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXGL_MAX_TEXTURE_SIZE:
    8192
    GL_MAX_ACTIVE_TEXTURES_ARB: 4

    PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
    MODE: 21, 1680 x 1050 fullscreen hz:N/A
    GAMMA: hardware w/ 2 overbright bits
    CPU:
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 1
    texture bits: 32
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: enabled
    idAudioHardwareALSA::GetDMAPos: sound buffer underrun
    ]/condump
    ]\
    usage: condump <filename>
    idAudioHardwareALSA::GetDMAPos: sound buffer underrun
    ]/condump console.log
    Dumped console text to console.log.

  9. #9
    Junior Member CeLkA is on a distinguished road
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    Quote Originally Posted by MajkiFajki View Post
    Which Linux Distro? Drivers/GPU? What kind of desktop environment? Are desktop effects enabled?
    Where can i check that desktop effects are enabled? (I have this Unity GUI(that I hate btw but previous try to install KDE was come with a result that i haven't got a GUI only a desktop with some icons so now i didn't installed yet any other desktop managers)

  10. #10
    Senior Member Lam has a spectacular aura about Lam has a spectacular aura about Lam has a spectacular aura about Lam's Avatar
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    Quote Originally Posted by CeLkA View Post
    Where can i check that desktop effects are enabled? (I have this Unity GUI)
    You surely have them enabled with Unity. Does it still use Compiz? If so, check its settings, you should make sure "sync to vblank" is disabled and "undirect fullscreen windows" is enabled. Also, make sure you don't use vsync within QL itself.

    But all this probably isn't your problem... You'd observe choppiness, yes. But the game should still show higher fps than visible in the indirect mode.

    Quote Originally Posted by CeLkA View Post
    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: Quadro FX 570M/PCIe/SSE2
    GL_VERSION: 3.3.0 NVIDIA 310.19
    This all looks good, how can it not work! :)

    EDIT: with nvidia-settings, check if your card is entering full speed/full power mode when the game is running. It should have modes 0-1-2 and I've seen situations where it was going up to 1 (like 150 MHz) but not 2, even with the game running.
    Last edited by Lam; 12-16-2012 at 03:24 AM.

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