Hit boxes still do not line up with the player model.
Discuss...
Hit boxes still do not line up with the player model.
Discuss...
Fast Game.
Hitboxes can't keep up with speed of the players.
Hitboxes don't line up.
Have a nice FALL!
(o^.^o) PIKA PIKA!
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Tastyspleen TastyCast
Why CTF4 is bad
There's gonna be delay because assets are drawn locally but the math must be done by the server. Otherwise it would be simple to cheat if your client decides who gets hit.
Sometimes when the connection feels good, I get 40+ lg, other times its like 25%...
Hitboxes are okay, you're just more perceptive than you should be.
Drink.
Oh yeah I forgot about that, wrote it down so I can remember to plug it in later: cl_timenudge -10
Timenudge reduces the size of the buffer for interpolation (or extrapolation? I can't remember. I've never seen the code...) of model positions. In other words, what you see with timenudge -n is closer to what's actually on the server at that exact moment (if simultaneity even exists!) but the models will be a bit more choppy.