
Originally Posted by
ecsplos1v
Hi mate -- I updated my post before I saw your reply and did comment about the dependency on the other players dodging.
I disagree about competing on stats. The whole fun part is competing and identity through stats. The stats just need to be well designed and normalized in some sense to make it possible.
A lame example is how Nike normalized their FuelBand steps/calories into a "Nike Fuel" metric to make it directly comparable to all other users, then you can compete with your friends. Steps wouldn't be comparable because fat people expend more effort walking X steps.
The stats could be simple little things like if you have a steady hand, flick rail accuracy, accuracy against pressure. These little things are what the badges should have been, fun ways to identify with the game that are tangible.
Of course the hard bit is capturing/estimating these concepts. With some heuristics it would be possible.
Also why are there not per game type stats like your style of play, whether you are selfish, style of play like attacking/defending, situational analysis i.e. how reckless you are. Yes it's hard to estimate this stuff but far from impossible. Some simple machine learning algorithms could be used for this -- even simple nearest neighbour using some shortest map path metric from all opponents (some simple O(n^2) algorithms running at key snapshots in games which then get averaged)
Please do it Id sofware it would be sick and make it fun for everyone, it's all about the competition -- create lots of little stat competitions