
Originally Posted by
DCR
This topic as discussed countless times before, always eludes the actual real question: Where to shoot to hit the enemy if my ping P, enemy ping E, and my movement speed Z, enemy movement speed Y, with X weapon and which height you're atm or the enemy, enemy/you jumping or not. Then consider speed of weapon firing, ie rockets travel speed, or if instant, the unlagged netcode, what's the margin for error with unstable ping. It's quite a few things to consider.
It is entirely pointless to discuss where to shoot to hit enemy that stands still.