hello , im and old q3 player , some one told me the hitbox is not the same in ql as q3 , my question is what enemymodel fits the most for the quakelive hitbox?
hello , im and old q3 player , some one told me the hitbox is not the same in ql as q3 , my question is what enemymodel fits the most for the quakelive hitbox?
The hitbox is now cylindrical rather than a box, making it a constant size depending on the angle of the other player - before it used to be a larger hitbox when seen from the diagonals. I *think* that TankJR is the best model for filling it, but most people still use Keel imho.
np, think there's a thread somewhere where someone actually did some graphics to illustrate the hitbox changes, if I find it I'll link it
EDIT: http://www.quakelive.com/forum/showt...-don-t-miss-it
2nd EDIT: I read through the thread a little -
Keel hitbox
TankJR hitbox
So TankJR fits better, but most posters complained about preferring Keel's footstep/pain sounds.
Last edited by Phlogiston; 09-17-2012 at 10:17 AM.
Keel fits the best per devs.
http://xdcclan.com/screenshots/ql_new_hitbox.jpg
Some people aim better with TankJR as the enemy model. If you're one of them then go for it.
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Tastyspleen TastyCast
Why CTF4 is bad
Correct me if I'm wrong but I think Tank Jr is not good since it has negative hit box, meaning that even if you shoot part of its body it would not die. That's annoying specially for RG.
Have a nice FALL!
(o^.^o) PIKA PIKA!
The Search Bar is your friend...use it.
Problem? Check here!
Tastyspleen TastyCast
Why CTF4 is bad
This topic as discussed countless times before, always eludes the actual real question: Where to shoot to hit the enemy if my ping P, enemy ping E, and my movement speed Z, enemy movement speed Y, with X weapon and which height you're atm or the enemy, enemy/you jumping or not. Then consider speed of weapon firing, ie rockets travel speed, or if instant, the unlagged netcode, what's the margin for error with unstable ping. It's quite a few things to consider.
It is entirely pointless to discuss where to shoot to hit enemy that stands still.