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Thread: Site Update - September 11, 2012

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  1. #1
    Producer SyncError will become famous soon enough SyncError will become famous soon enough SyncError's Avatar
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    Site Update - September 11, 2012

    Today's update introduces the ability to purchase subscriptions in one, three, and six month increments, along with the ability to purchase redeemable gift tokens. It also resolves several issues that have popped up with the arena cycling system over the past month.

    Web Changes
    • We now offer one, three, six, and 12 month subscription options.
    • We now sell one, three, six, and 12 month tokens.
    • Added support to show information for multiple subscriptions applied to one account.
    • Long names are now ellipsized on the match browser 'Live Game Info' hover info.
    • Resolved an issue where the Premium pie chart on the Arenas tab would sometimes disappear.
    • Resolved an issue where players who have played more than 100 unique arenas would be missing certain arenas on their Arenas tab.
    • Game Summary now notes when a match was using PQL.
    • Game Summary & Game Details now properly handle score in forfeit conditions.
    • Allow Eliminated Players to Freecam Spectate option added to Start-a-Match for CA and A&D.

    Game Changes
    • Match servers now properly save and restore duel queue across arena loads.
    • Don't show the same arena multiple time if more than one arena doesn't exist (Start a Match, Samplers).
    • Better notification between arena voting ending and the next match.
    • Server will attempt to choose arenas appropriate for the match team sizes, or eight players in Free For All.
    • Server will no longer force a reload of the current arena if it is voted for again.
    • On Start a Match matches, the first arena choice will always be the current arena.
    • Resolved an issue where players would get dropped for server command overflow while on the voting screen.
    • Fixed ready up status out of sync / outdated - ready up statuses were only updated when both teams were present and balanced.
    • Allow players to unready themselves if their opponent joins and then leaves before readying up.
    • Ensure that players do not have a left over PMF_NO_FIRING flag set or an outdated ready flag, such as when a match is aborted during the countdown.
    • Fixed a shader issue on Premium Duel Scoreboard when no players are in the match.

    Arena Changes

    Concrete Palace
    • Swapped lower GA and YA's positions to their original placements.

    Limbus
    • Un-weapon clipped RA Pillar.
    • Added another jump-on light detail to RA.
    • Tweaked arch construction (ex: RG arch) to try and improve lighting.
    • Player-clipped upper-RG doorway to JP.
    • Made GL JP hole larger (easier to drop back down).
    • Tweaked Broken RG/Quad window for easier passage.
    • Rebuilt RA ad-frame.
    • Converted blue lights below RA ad frame to .ase model to prevent deforming.
    • Rebuilt deformed MH Tele frame.
    • Angled off corner between GL & RG for smoother passage.
    • Tweaked jump-up ledge details at lower SG room.
    • Added missing clip to the left of RA stairs from SG.
    • Improved clipping on Quad ad-frame.
    • Removed weapon-clip from Quad tele-exit ledge and high quad ledge floor grills.
    • Slightly raisd YA+RL floor trims for easier jump to YA.
    • Clipped RA 4x5hp bubble pillar for better flow.
    • Switch RA 2x5hp bubbles with 1x25hp bubble.
    • Use correct default ad images (w/ nopicmip).

    Purgatory
    • Expand all doorway clips. (RA doorframe bug)
    • Player-clip quad sky areas.
    • Un-player-clip Quad lights to broken area. (can jump up now)
    • Player-clip basement ceiling lights (above shards).
    • Recessed low-YA ad frame to prevent head-bumping.
    • Re-space RA pillars and align to grid.
    • Continue RA-stairs trim.
    • Raise quad-broken clip slightly.
    • Clip RA ad-supports flush with wall.
    • Replaced mini-ledge to RG-ammo with pipes.
    • Fixed misplaced clip brushes at High-YA ledge.
    • Fixed overdraw bug at RA pillars/Water corridor.

    Reflux
    • Fixed clipping at mid jumppads.
    • Removed rain, raindrops, rain sfx.
    • Replaced broken ceiling pane in base with fresh new pane of glass
    • Removed vegetation where broken pane was.
    • Removed the hidden back half of all decorative pipes
    • Replaced the volumetric lighting from light fixtures with lower poly versions.
    • Additional miscellaneous performance optimizations.

    Silence
    • Added two teleporter destination decals.
    • Use correct default ad images (w/ nopicmip).
    • Fixed missing clip above staircase hall near RL. (ceiling exploit fix)
    • Added pipe jump from GA/25hp to center pillar.
    • Fixed misaligned crate texture.

    Terminus
    • Updated author names.
    • Fixed various texture alignment issues.
    • Moved intermission slightly.
    • Removed hole at ** floor-grate (by MH door).
    • Player-clipped the foot of each ** pillar.
    • Raised high-YA door and fixed in place.
    • Re-player-clipped LG-broken. (much smoother now)
    • Fixed visible caulk at LG-broken.
    • Applied phong-shading to all broken area sub-surfaces.
    • Merged pre-RA windows into a single unit.
    • Shifted pre-RA pipe-window back 32units.
    • Player-clipped pre-RA pipe-window pillar feet.
    • Removed a portion of the pillar by RAJP.
    • Converted wire detail at RAJP to .ase to prevent deforming.
    • Player-clipped RA chain-pillar feet.
    • Widened access to **/Pre-RA JP at base.
    • Replaced Quad pillar jump-edge with easier broken pillar.
    • Fixed ** ceiling light being deformed.
    • Player-clipped ** pillars to prevent player hang-ups.
    • Raised ceiling light+wire in MH-** tunnel.
    • Raised ** ceiling.
    • Adjusted ** rockwall slightly.
    • Fixed pipes not touching the wall, near high-YA.
    • Applied lightmapping to various models.
    • Converted lift room wire-window to .ase, to prevent deforming.
    • Converted 45degree lights at Quad/Yard to .ase to prevent deforming.
    • Removed unnecessary cluster portals.
    • Moved RG drop slightly and rebuilt doors to create more room when open.
    • Fixed weapon-clip at RAJP glass.
    • Removed some ambient fluorescent light buzz.
    Last edited by SyncError; 09-11-2012 at 01:27 PM.

  2. #2
    Senior Member Dr_Mr_Ed will become famous soon enough Dr_Mr_Ed's Avatar
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    Sounds great. Looking forward to all the new Premium/Pro folks who've been waiting for shorter term options!

  3. #3
    Junior Member Krypt is on a distinguished road
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    Good work

  4. #4
    Senior Member runny is on a distinguished road
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    nice update

  5. #5
    Senior Member keefy is on a distinguished road
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    Whata rip off its 6 for 1 month.
    Last edited by SyncError; 09-11-2012 at 01:24 PM. Reason: Inappropriate Language

  6. #6
    Junior Member czesiu is on a distinguished road
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    Quote Originally Posted by keefy View Post
    Whata rip off its 6 for 1 month.
    +1
    price differences seem crazy
    Last edited by SyncError; 09-11-2012 at 01:25 PM. Reason: Moderated content

  7. #7
    Junior Member Mr_B is on a distinguished road
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    only 1 criticism:

    Allow Eliminated Players to Freecam Spectate option added to Start-a-Match for CA and A&D
    how about adding that to FT too?

    B

  8. #8
    Senior Member Dr_Mr_Ed will become famous soon enough Dr_Mr_Ed's Avatar
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    Quote Originally Posted by Mr_B View Post
    only 1 criticism:

    Allow Eliminated Players to Freecam Spectate option added to Start-a-Match for CA and A&D
    how about adding that to FT too?

    B
    I think you misunderstood. Right now in CA and A&D, when you die you can spec a teammate or you can freecam (ghost). There was a recent ESR discussion of how ghosting is cheating and shouldn't be done. This option allows the server creator to turn off the option.

    I guess this could be an option for FT as well, but that makes much less sense to me. You're still alive, with a body in the match. Why should you be able to go scout the other team?

  9. #9
    Senior Member megaman3 is on a distinguished road
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    Quote Originally Posted by Dr_Mr_Ed View Post
    I think you misunderstood. Right now in CA and A&D, when you die you can spec a teammate or you can freecam (ghost). There was a recent ESR discussion of how ghosting is cheating and shouldn't be done. This option allows the server creator to turn off the option.

    I guess this could be an option for FT as well, but that makes much less sense to me. You're still alive, with a body in the match. Why should you be able to go scout the other team?
    The wording is weird though. From reading patch notes I thought public servers would have freecam turned off, which would be the proper way to do it and what the community's been asking for years, but it's the opposite.

    Also I don't get why they didn't add at least one map to the game. Since they've been adding some wcp and ra3 maps recently they probably have the rights for others too, and in both map packs there are some of the very best and classic quake3 maps of all time. Besides those 2 there are thousands of q3 maps out there too.
    Alternative is that they expect QL to last 10 years, so they have to release few maps they have the rights to use in order to not run out of them before that time, but I don't see a 5 years future (september 2017).

    (pretty bipolar posts I know lol)
    Last edited by megaman3; 09-11-2012 at 01:51 PM.

  10. #10
    Senior Member Lam has a spectacular aura about Lam has a spectacular aura about Lam has a spectacular aura about Lam's Avatar
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    Quote Originally Posted by YMCMB View Post
    The wording is weird though. From reading patch notes I thought public servers would have freecam turned off, which would be the proper way to do it and what the community's been asking for years, but it's the opposite.
    Proper way to do it? One thing I really hate is spectating camping trolls. It's such a great feature, being able to freely float around the map while they drag the round for eternity. That's proper way to do it on public CA.

    Community was asking for the option in clan games. Free floating was forbidden in competitions, but the rule couldn't be enforced server-side. So then admins had to ask suspected players for demos and it was a huge burden. The option is great to insure fair play environment in competitions.

    Quote Originally Posted by YMCMB View Post
    Also I don't get why they didn't add at least one map to the game.
    QLPP8 - May 31
    QLPP9 - July 19
    QLPP10 - October 25
    QLPP11 - December 15
    ---
    QLPP12 - April 30
    QLPP13 - July 24
    QLPP14 - let's hope for October?

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