
Originally Posted by
Lam
It's the same with ANY weapon. Your examples don't make any sense when the victim has 300 health... Damage is x3, but enemy health is x3 as well.
When the victim has 300 health instead of 100, you still need to hit 20 MG bullets, meaning around 5 seconds of combat at 40% accuracy. Your profile shows 18% average, so 10+ seconds of quad MG. I call that useless weapon.
See, the weapon balance is identical if you multiply players' health by the same factor that quad multiplies damage. The only thing that changes is hitbeeps, really.