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Thread: Built in comms

  1. #11
    Member DoktorTeeth is on a distinguished road
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    Quote Originally Posted by DragQueen View Post
    We should also make chat premium only as well. I mean all the other features are going premium and it's obvious everyone wants it that way. So why not?
    voice chat being a premium-only feature would be one thing (except that external voice chats are available for free or low cost and are already well known) but the only reason QuakeLive has survived as long as it has is because of the text chat, THAT's why not... the other changes are good for Quakelive's survival, they need tweaking IMO but there's no way we'd be playing this next year if they kept it the way it was...

    the new vote is great, don't have to wait 20 minutes while people try to vote for their pet map over and over anymore, but it would be better with maybe two more maps in the mix.

  2. #12
    Senior Member DragQueen is on a distinguished road
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    Quake Live hasn't survived so long due to text chat, ask anyone in their right mind and they'll know that's not true.

  3. #13
    Senior Member swampy will become famous soon enough swampy's Avatar
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    Quote Originally Posted by pikaluva13 View Post
    What about them? Do you want them whispering in your ear? :P
    They don't whisper.. They shout,scream and drool. Even copious amounts of cheap beer will not keep them silent.
    Last edited by swampy; 09-02-2012 at 05:36 AM.
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  4. #14
    Volunteer Moderator Lam has a spectacular aura about Lam has a spectacular aura about Lam's Avatar
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    Quote Originally Posted by DragQueen View Post
    Quake Live hasn't survived so long due to text chat
    I think he meant: QL has survived as long as it has because the resources weren't spent on voice chat.

    And I agree - there's really no market for this. I run Mumble and TS3 servers for #tdmpickup and they still don't use those for all the different reasons.

  5. #15
    Member DoktorTeeth is on a distinguished road
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    Quote Originally Posted by DragQueen View Post
    Quake Live hasn't survived so long due to text chat, ask anyone in their right mind and they'll know that's not true.
    take away the ability to communicate, and how long do you think it would last? what's facebook, twitter, googleplus all about? they're all collaborative time-wasters...and that's what people love most about them. QuakeLive is exactly the same thing as facebook, but is focused solely on FPS gamers... except that it's not up to par with facebook because like you, QuakeLive's management doesn't see it as a form of social media. they're too focused on it's function as a game, so the social aspect gets ignored.

    However, Blizzard is on top of the social aspect of WOW, and so are many other games, so it's leaving id in a lurch and they can't figure out why. We'll keep getting a better and better game out of it, as they try to draw in customers with new features, at least until they can't afford to maintain it, but until they get the social features up to par it's too much of a barrier. without some kind of communication, it's not very much different from being a single player game

    integrating a voicechat would be a huge step in the right direction, likewise adding a clan chat, and offline messaging all of which are integral to creating a strong social investment among the players. My clan can be separated into two groups: the tight core didn't become tight until we added voicechat. Those of us that use the voice chat get on almost every night and look forward to it. We visit each other if we travel near where another player lives, we send each other stuff in the mail.

  6. #16
    Member DoktorTeeth is on a distinguished road
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    Quote Originally Posted by Lam View Post
    I think he meant: QL has survived as long as it has because the resources weren't spent on voice chat.

    And I agree - there's really no market for this. I run Mumble and TS3 servers for #tdmpickup and they still don't use those for all the different reasons.
    that's exactly why it needs to be integrated, most people don't want to take the time to go get it and figure it out, but if it's built in, and automatically including everyone on your team on the same channel, even if they don't have a mic, they'll be hearing the people that do, they'll see the results of good communication, they'll go out out and get a mic.

    With an external voicechat, it's too difficult to deal with things like a team shuffle, but if it's built in, no one will even need to think about it, it'll just happen. Mumble does have some ability to integrate with games, so maybe it could accommodate a team shuffle as well if Quakelive were setup to connect to it. But I think it would be better if QuakeLive had their own, simply because they could implement it with a lower resources usage.

  7. #17
    Senior Member Biz_ is an unknown quantity at this point
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    really need integrated voicechat like ET:QW has
    typing is too slow, and you have to stop playing to do it.
    binds are limited and silly.

    External solutions are not enough for the average game.
    Nobody joins them, and even if they would it's not enough
    - teams will get shuffled
    - some guy will leave, another will take his place
    - if some guy doesn't join the voicechat, he will not get any communication

  8. #18
    Senior Member Adderall will become famous soon enough Adderall's Avatar
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    Only if this was disabled 100% at the start
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  9. #19
    Volunteer Moderator Lam has a spectacular aura about Lam has a spectacular aura about Lam's Avatar
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    I was talking about pickups, environment where:
    - teams are set before the game,
    - nobody is allowed to quit mid-game,
    - everybody knows the advantages that voice comms provide,
    - most if not all already have the client programs (Mumble, Teamspeak) installed and configured.
    So all the problems are irrelevant in such non-public environment. That would mean people should use voice comms, right?

    And yet they don't use them because:
    - we don't speak a common language,
    - most of them "can only listen" with made up excuses like someone is sleeping, it's too loud where they are etc. (probably that's to mask the original problem of not speaking a common language).

    I can see how this can be useful in NA, but here in Europe it's a mess.

  10. #20
    Senior Member DragQueen is on a distinguished road
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    Quote Originally Posted by DoktorTeeth View Post
    take away the ability to communicate, and how long do you think it would last? what's facebook, twitter, googleplus all about? they're all collaborative time-wasters...and that's what people love most about them. QuakeLive is exactly the same thing as facebook, but is focused solely on FPS gamers... except that it's not up to par with facebook because like you, QuakeLive's management doesn't see it as a form of social media. they're too focused on it's function as a game, so the social aspect gets ignored.

    However, Blizzard is on top of the social aspect of WOW, and so are many other games, so it's leaving id in a lurch and they can't figure out why. We'll keep getting a better and better game out of it, as they try to draw in customers with new features, at least until they can't afford to maintain it, but until they get the social features up to par it's too much of a barrier. without some kind of communication, it's not very much different from being a single player game

    integrating a voicechat would be a huge step in the right direction, likewise adding a clan chat, and offline messaging all of which are integral to creating a strong social investment among the players. My clan can be separated into two groups: the tight core didn't become tight until we added voicechat. Those of us that use the voice chat get on almost every night and look forward to it. We visit each other if we travel near where another player lives, we send each other stuff in the mail.
    Yes, I know right? I mean come on people! Quake Live is a chatroom not a friggin' game! If they removed chat this game would no longer exist goddamn it!

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