View Poll Results: Do you like WolfcamQL?

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  • I Like WolfcamQL

    680 92.90%
  • I Dislike WolfcamQL

    52 7.10%
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Thread: WolfcamQL :D

  1. #891
    Senior Member pikaluva13 will become famous soon enough pikaluva13's Avatar
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    Quote Originally Posted by SittingPredator View Post
    Thanks pika for the advice; when this first started to occur that was one of my thoughts because at the time it mostly happened when I was hit, but then it started happening in freecam view and as of late when I would use this one particular rail effect. I also had thought it might be some malfunction that had occurred in my copy of the program so I re-downloaded a fresh version and started new but the same thing keeps happening. Now the new rail effect I was using did have a lot of moving sprites, so I had assumed that maybe it was a product of an overworked system, but what makes this weird is that it happens in slow motion more often than it does in regular speed. I made a sample video of this happening, one in regular time scale the other in timescale .1 the scene is of a plasma shot that has the bubble trails effect. I have tried reducing the resolution as well as the texture detail and all other quality configs till the game looked crappy and this did not help. Even when I had all the normal, most basic weapon trails on it would still do this occasionally. I'm hoping that there is some config feature that is causing this to occur, but I have yet to figure it out.

    That is REALLY weird. I can't think of anything other than the screendamage that would be doing that. Do you have all the pk3 files in the right spot/any extras?

  2. #892
    Junior Member SittingPredator is on a distinguished road
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    yeah, all pk3s are in the right spot and the only extras are gibs and a few players skins, that's it. I've been experimenting and I really think it has something to do with the pixels sprites because it seems to happen in slowed time scale when a lot of spark sprites are present.

    The occurred before I even added the gibs and player skins, and it's mostly a problem when I slow timescale down, other than that it will occur but less frequently but I cannot watch anything for more than a few seconds in the .1 timescale.

    i'm using wolfcam 8.4 so I wonder if a different version will have the same effect.

    thanks for giving it thought, I might also try a different computer and see if it's my computer.

  3. #893
    Senior Member M0NG3R is on a distinguished road
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    Quote Originally Posted by SittingPredator View Post
    yeah, all pk3s are in the right spot and the only extras are gibs and a few players skins, that's it. I've been experimenting and I really think it has something to do with the pixels sprites because it seems to happen in slowed time scale when a lot of spark sprites are present.

    The occurred before I even added the gibs and player skins, and it's mostly a problem when I slow timescale down, other than that it will occur but less frequently but I cannot watch anything for more than a few seconds in the .1 timescale.

    i'm using wolfcam 8.4 so I wonder if a different version will have the same effect.

    thanks for giving it thought, I might also try a different computer and see if it's my computer.
    8.5 has a lot of fx changes and fixes, so try that first. This is a bug I haven't seen before, so pinpointing the exact cause will make it easier for brugal to fix in the next patch.

    I haven't got much advice though. All I can think of is try the same thing with everything set to default (no textures, no fx, etc.), and see what happens.

    I read back a bit and saw that you made the fx in mme, which could very well be the cause, since wolfcam has moved so much further than mme in terms of fx scripting. Try 8.5, if it still happens, then try without any fx, and if it still happens, then it's beyond me.
    Last edited by M0NG3R; 11-29-2011 at 11:56 PM.
    M0NG3R

    If you have questions regarding Wolfcam, please ask in #WolfcamQL on QuakeNet (IRC or webIRC client required).

  4. #894
    Banned Fudge911 is an unknown quantity at this point
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    When I start Wolfcam, it shows a black screen and then exits after about 1/4 of a second.
    I copied all the pk3s from my Quake Live baseq3 folder (strangely, I had to create a new baseq3 folder for Wolfcam because it didn't have a baseq3 folder already).

    This is what "stderr.txt" says:

    Code:
    backtrace: 1878523904
    wolfcamql 8.5 win_mingw-x86-debug Oct 30 2011
    ----- FS_Startup -----
    read cd key
    append cd key
    Current search path:
    C:\Users\Fudge\AppData\Roaming\wolfcamql/wolfcam-ql
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\wolfcam-ql\zsilence.pk3 (1 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\wolfcam-ql\open-arena-assets004.pk3 (1 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\wolfcam-ql\open-arena-assets003.pk3 (6 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\wolfcam-ql\open-arena-assets002.pk3 (6 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\wolfcam-ql\open-arena-assets001.pk3 (17 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\wolfcam-ql\open-arena-assets000.pk3 (6 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5/wolfcam-ql
    C:\Users\Fudge\AppData\Roaming\wolfcamql/baseq3
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\vortexportal.pk3 (57 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\verticalvengeance.pk3 (46 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\troubledwaters.pk3 (53 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\trinity.pk3 (15 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\thunderstruck.pk3 (18 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\terminalheights.pk3 (33 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\stronghold.pk3 (32 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\spillway.pk3 (42 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\spacectf.pk3 (16 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\spacechamber.pk3 (32 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\siberia.pk3 (20 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\seamsandbolts.pk3 (34 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\scornforge.pk3 (46 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\sacellum.pk3 (47 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\retribution.pk3 (56 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\rebound.pk3 (45 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\quarantine.pk3 (10 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\provinggrounds.pk3 (34 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\powerstation.pk3 (26 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\pak50.pk3 (36 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\pak23.pk3 (120 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\pak22.pk3 (94 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\pak21.pk3 (78 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\pak20.pk3 (51 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\pak19.pk3 (125 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\pak18.pk3 (4 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\pak17.pk3 (46 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\pak16.pk3 (1045 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\pak15.pk3 (13 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\pak14.pk3 (3 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\pak13.pk3 (40 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\pak12.pk3 (328 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\pak11.pk3 (1031 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\pak10.pk3 (159 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\pak07.pk3 (86 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\pak06.pk3 (44 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\pak05.pk3 (41 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\pak04.pk3 (278 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\pak03.pk3 (297 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\pak02.pk3 (54 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\pak01.pk3 (7 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\pak00.pk3 (1316 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\overkill.pk3 (22 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\namelessplace.pk3 (46 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\lostworld.pk3 (35 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\longestyard.pk3 (18 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\ironworks.pk3 (24 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\innersanctums.pk3 (33 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\houseofdecay.pk3 (30 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\hiddenfortress.pk3 (34 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\heroskeep.pk3 (57 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\hellsgateredux.pk3 (31 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\hellsgate.pk3 (33 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\hektik.pk3 (20 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\hearth.pk3 (32 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\grimdungeons.pk3 (42 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\furiousheights.pk3 (25 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\forgotten.pk3 (36 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\falloutbunker.pk3 (56 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\eyetoeye.pk3 (30 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\eviscerated.pk3 (30 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\duelingkeeps.pk3 (36 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\dredwerkz.pk3 (51 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\demonkeep.pk3 (27 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\courtyard.pk3 (23 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\cobaltstation.pk3 (26 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\chemicalreaction.pk3 (78 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\campgrounds.pk3 (30 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\brimstoneabbey.pk3 (51 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\bloodrun.pk3 (31 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\bloodlust.pk3 (32 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\bin.pk3 (25 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\beyondreality.pk3 (61 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\basesiege.pk3 (50 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\asylum.pk3 (15 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\arenagate.pk3 (38 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\baseq3\almostlost.pk3 (23 files)
    C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5/baseq3
    
    ----------------------
    7226 files in pk3 files
    execing default.cfg
    execing defaultwolfcam.cfg
    execing q3config.cfg
    com_zoneMegs will be changed upon restarting.
    couldn't exec autoexec.cfg
    Hunk_Clear: reset the hunk ok
    ----- Client Initialization -----[0m
    logfile opened on Wed Nov 30 18:44:04 2011[0m
    [0m
    ----- Initializing Renderer ----[0m
    -------------------------------[0m
    QKEY found.[0m
    ----- Client Initialization Complete -----[0m
    ----- R_Init -----[0m
    SDL using driver "directx"[0m
    Initializing OpenGL display[0m
    Estimated display aspect: 1.333[0m
    ...setting mode -1: 640 480[0m
    about to set mode 640 480  bpp 24[0m
    sdl says no, to use 32 instead of 24[0m
    [32mUsing 8/8/8 Color bits, 32 depth, 32 stencil display.[0m
    Available modes: '320x240 400x300 512x384 640x480 800x600 1024x768 320x200 640x400 1280x768 1360x768 1280x720 1366x768 1280x600'[0m
    GL_RENDERER: Intel(R) G45/G43 Express Chipset[0m
    Initializing OpenGL extensions[0m
    ...ignoring GL_EXT_texture_compression_s3tc[0m
    ...GL_S3_s3tc not found[0m
    ...using GL_EXT_texture_env_add[0m
    ...using GL_ARB_multitexture[0m
    ...using GL_EXT_compiled_vertex_array[0m
    ...using GL_EXT_texture_filter_anisotropic (max: 2)[0m
    ...using fragment shaders[0m
    ...using GL_EXT_framebuffer_object[0m
    ...using GL_EXT_packed_depth_stencil[0m
    ...GL_EXT_framebuffer_multisample not found[0m
    [0m
    GL_VENDOR: Intel[0m
    GL_RENDERER: Intel(R) G45/G43 Express Chipset[0m
    GL_VERSION: 2.1.0 - Build 8.15.10.2202[0m
    GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_vertex_array_object [0m
    GL_MAX_TEXTURE_SIZE: 4096[0m
    GL_MAX_TEXTURE_UNITS_ARB: 8[0m
    [0m
    MODE: -1, 640 x 480 windowed hz:N/A[0m
    GAMMA: hardware w/ 0 overbright bits[0m
    rendering primitives: single glDrawElements[0m
    [0m
    [33mPIXELFORMAT: color(24-bits) Z(32-bit) stencil(32-bits)[0m
    texturemode: GL_LINEAR_MIPMAP_LINEAR[0m
    picmip: 0[0m
    texture bits: 32[0m
    multitexture: enabled[0m
    compiled vertex arrays: enabled[0m
    texenv add: enabled[0m
    compressed textures: disabled[0m
    [31mopengl error creating offscreen depth/stencil texture:  0x500[0m
    [31mInitFrameBufferAndRenderBuffer  framebuffer error: 0x8cd6[0m
    [31mattachment[0m
    [36mscripts/posteffect.vs ->[0m
    No errors.[0m
    [0m
    [36mscripts/colorcorrect.fs ->[0m
    No errors.[0m
    [0m
    No errors.[0m
    [0m
    [36mscripts/blurhoriz.fs ->[0m
    No errors.[0m
    [0m
    No errors.[0m
    [0m
    [36mscripts/blurvertical.fs ->[0m
    No errors.[0m
    [0m
    No errors.[0m
    [0m
    [36mscripts/brightpass.fs ->[0m
    No errors.[0m
    [0m
    No errors.[0m
    [0m
    [36mscripts/combine.fs ->[0m
    No errors.[0m
    [0m
    No errors.[0m
    [0m
    [36mscripts/downsample1.fs ->[0m
    No errors.[0m
    [0m
    No errors.[0m
    [0m
    Initializing Shaders[0m
    5.171890 megabytes for mme work buffer[0m
    ----- finished R_Init -----[0m
    ------ Initializing Sound ------[0m
    SDL_Init( SDL_INIT_AUDIO )... OK[0m
    SDL audio driver is "dsound".[0m
    SDL_AudioSpec:[0m
      Format:   AUDIO_S16LSB[0m
      Freq:     44100[0m
      Samples:  1024[0m
      Channels: 2[0m
    Starting SDL audio callback...[0m
    SDL audio initialized.[0m
    ----- Sound Info -----[0m
        1 stereo[0m
    32768 samples[0m
       16 samplebits[0m
        1 submission_chunk[0m
    44100 speed[0m
    0p516e958 dma buffer[0m
    No background file.[0m
    ----------------------[0m
    Sound initialization successful.[0m
    --------------------------------[0m
    Sound memory manager started[0m
    Loading dll file ui.[0m
    Sys_LoadDll(C:\Users\Chuang\AppData\Roaming\wolfcamql\wolfcam-ql\uix86.dll)... [0m
    Sys_LoadDll(C:\Users\Chuang\AppData\Roaming\wolfcamql\wolfcam-ql\uix86.dll) failed:[0m
    "Failed loading C:\Users\Chuang\AppData\Roaming\wolfcamql\wolfcam-ql\uix86.dll: The specified module could not be found.
    [0m
    "[0m
    Sys_LoadDll(C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\wolfcam-ql\uix86.dll)... [0m
    Sys_LoadDll(C:\Users\Fudge\Pictures\New folder\Wolfcamql-85\wolfcamql8.5\wolfcam-ql\uix86.dll): succeeded ...[0m
    Sys_LoadDll(ui) found vmMain function at 0p63441490[0m
    UI_Init() version: 8.5[0m
    93 arenas parsed[0m
    33 bots parsed[0m
    --- Common Initialization Complete ---[0m
    Winsock Initialized[0m
    Hostname: Chuang-PC[0m
    IP6: fe80::4d0a:abd9:3f1c:1048%11[0m
    IP: 192.168.1.2[0m
    Opening IP6 socket: [::]:27960[0m
    Opening IP socket: 0.0.0.0:27960[0m
    Failed to init bfd from (C:\Windows\system32\ig4icd32.dll)
    0x120f55ab : C:\Windows\system32\ig4icd32.dll : [unknown file] 
    Failed to init bfd from (C:\Windows\system32\ig4icd32.dll)
    0x11f6ca3d : C:\Windows\system32\ig4icd32.dll : [unknown file]
    Last edited by Fudge911; 12-03-2011 at 08:40 AM.

  5. #895
    Junior Member SittingPredator is on a distinguished road
    Join Date
    Dec 2010
    Posts
    15
    Quote Originally Posted by M0NG3R View Post
    8.5 has a lot of fx changes and fixes, so try that first. This is a bug I haven't seen before, so pinpointing the exact cause will make it easier for brugal to fix in the next patch.

    I haven't got much advice though. All I can think of is try the same thing with everything set to default (no textures, no fx, etc.), and see what happens.

    I read back a bit and saw that you made the fx in mme, which could very well be the cause, since wolfcam has moved so much further than mme in terms of fx scripting. Try 8.5, if it still happens, then try without any fx, and if it still happens, then it's beyond me.
    I was hoping the same thing about 8.5 but the same problems exists. The mme script i'm using was made for wolfcam, so I know it can work in wolfcam, it's just giving me weird results, but there is definitely a correlation between the script and the problem. This problem started from the beginning, but was much less frequent and sometimes wouldn't happen in the same place twice. It got worse once I added the gibs pk3 but got incredibly worse once I started using the mme fx. My guess is that it's an issue with my computer being unable to handle either the physics aspect of the impact sparks or the 2D/3D combination and it sends back some funky signal to wolfcam that makes it go monochrome. My last resort is to try this on a better computer and see if I'm having the same trouble.

    thanks everyone for all your suggestions, if I figure out this problem I'll post it an case anyone else has similar issues.

  6. #896
    Member dulu is on a distinguished road
    Join Date
    Aug 2010
    Posts
    57
    when i wanna load script from "the contenders 2", i cant see shaft and plasma. i see only grey squares.
    Console message:
    Re_registershader(lightingboltnew) failed
    Re_registershader(iceball) failed

    help plzz ;(

  7. #897
    *burstofsunshine
    Guest
    Yo, can someone give me a little help with a nooby question? If my directory is like the attached photo, what would I make the startup .bat code as?

    @echo off
    start wolfcamql +set fs_homepath "WHAT GOES HERE" +set r_fullscreen "0"


  8. #898
    Banned Fudge911 is an unknown quantity at this point
    Join Date
    Oct 2010
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    Withheld by the Witness Protection Program
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    1,338
    Quote Originally Posted by burstofsunshine View Post
    Yo, can someone give me a little help with a nooby question? If my directory is like the attached photo, what would I make the startup .bat code as?

    @echo off
    start wolfcamql +set fs_homepath "WHAT GOES HERE" +set r_fullscreen "0"

    You don't need a batch file at all; just run Wolfcam directly from its .exe file.

  9. #899
    *burstofsunshine
    Guest
    Quote Originally Posted by Fudge911 View Post
    You don't need a batch file at all; just run Wolfcam directly from its .exe file.
    Yeah, I know. But when I just run it directly it isn't full screen. I thought the only way to make it full screen was by using a batch file

  10. #900
    Member dulu is on a distinguished road
    Join Date
    Aug 2010
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    57
    r_fullscreen 1
    or alt + enter

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