View Poll Results: Do you like WolfcamQL?

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  • I Like WolfcamQL

    685 92.94%
  • I Dislike WolfcamQL

    52 7.06%
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Thread: WolfcamQL :D

  1. #1151
    Member DiEntity is on a distinguished road
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    Quote Originally Posted by dulu View Post
    try this:

    seta cg_drawCenterPrint "1"
    seta cg_drawCenterPrintX "320" //x- horizontal
    seta cg_drawCenterPrintY "90" //y - vert
    seta cg_drawCenterPrintAlign "1"

    can you post the rail script?

  2. #1152
    Member 8utt3Rs is on a distinguished road 8utt3Rs's Avatar
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    cg_drawFragMessageAlign 0 shold be right (:

  3. #1153
    Member dulu is on a distinguished road
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    thank you detiny, idk why, but works good

    sorry, it`s my private script ^^

  4. #1154
    Member AGRESS0R is on a distinguished road
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    Hi.Who knows how to remove the red skull on HUD ?






    Uploaded with ImageShack.us

    My HUD Seting


    // ** Player has Flag ** //
    menuDef {
    name "playerHasFlag"
    fullScreen MENU_FALSE
    visible MENU_TRUE
    rect 300 4.5 32 32

    // itemDef {
    // name "playerRect"
    // rect 0 0 40 36
    // style 3
    // background "ui/assets/hud/flag"
    // visible 1
    // ownerdrawflag CG_SHOW_IF_PLAYER_HAS_FLAG
    // }
    itemDef {
    name "flag"
    rect 2.25 0 34 34
    visible 1
    decoration
    style 1
    ownerdraw CG_PLAYER_HASFLAG
    }
    }
    // ** Powerup ** //
    menuDef {
    name "powerup"
    fullScreen MENU_FALSE
    visible MENU_TRUE
    rect 563 300 50 50

    itemDef {
    name "powerupArea"
    rect 1 0 37 27
    visible 1
    decoration
    ownerdraw CG_AREA_POWERUP
    special 4
    align HUD_VERTICAL
    textscale 0.45
    }
    }

    // ** TIME - Bottom ** //
    menuDef {
    name "GametypeTime"
    fullScreen MENU_FALSE
    visible MENU_TRUE
    rect 2 -1 32 256

    itemDef {

    }
    // ** TIME - Top ** //
    itemDef {
    name "Timer"
    textalign 1
    style 0
    rect 15 15 50 12
    visible 1
    textstyle 3
    decoration
    forecolor 1 1 1 .92
    textscale .28
    ownerdraw CG_LEVELTIMER
    cvarTest "cg_crosshairPulse"
    showCvar {"1"}
    }
    }
    // ** PLAYER HEALTH ** //
    menuDef {
    name "Player"
    fullScreen MENU_FALSE
    visible MENU_TRUE
    rect 300 444 95 32

    itemDef {
    name "healthok"
    rect -30 7 63 22
    visible 1
    textalign 2
    decoration
    textstyle 3
    forecolor 1 1 1 1
    textscale 0.48
    ownerdraw CG_PLAYER_HEALTH
    addColorRange -999 25 1 0 0 1
    addColorRange 26 999 1 1 1 1
    cvarTest "cg_crosshairPulse"
    showCvar {"1"}
    }
    }
    // ** ARMOR ** //
    menuDef {
    name "Armor"
    fullScreen MENU_FALSE
    visible MENU_TRUE
    rect 300 444 95 32

    itemDef {
    name "armorok"
    rect 30 7 63 22
    visible 1
    decoration
    textstyle 3
    textscale 0.48
    textalign 0
    ownerdraw CG_PLAYER_ARMOR_VALUE
    addColorRange -999 25 .8 0 0 .95
    addColorRange 26 999 1 1 1 1
    cvarTest "cg_crosshairPulse"
    showCvar {"1"}
    }
    }
    // ** AMMO ** //
    menuDef {
    name "Ammo"
    fullScreen MENU_FALSE
    visible MENU_TRUE
    rect 155 447 99 36

    itemDef {
    name "ammoIcon"
    rect 83 14 12 12
    visible 1
    decoration
    ownerdraw CG_PLAYER_AMMO_ICON2D
    cvarTest "cg_crosshairPulse"
    showCvar {"1"}
    }
    itemDef {
    name "ammoValue"
    rect 34 14 62 12
    visible 1
    textstyle 3
    textalign 2
    decoration
    textscale 0.36
    forecolor 1 1 1 1
    ownerdraw CG_PLAYER_AMMO_VALUE
    addColorRange -999 6 .9 0 0 1
    addColorRange 7 999 1 1 1 1
    cvarTest "cg_crosshairPulse"
    showCvar {"1"}
    }
    }
    // ** ITEMS ** //
    menuDef {
    name "pickups"
    fullScreen MENU_FALSE
    visible MENU_TRUE
    rect 2 0 32 32

    itemDef {
    name "playeritem"
    rect 592 363 23 23
    visible 1
    decoration
    ownerdraw CG_PLAYER_ITEM
    //cvarTest "cg_crosshairPulse"
    //showCvar {"1"}
    }
    itemDef {
    name "CTFPOWERUP"
    rect 572 358 18 18
    visible 1
    decoration
    ownerdraw CG_CTF_POWERUP
    cvarTest "cg_crosshairPulse"
    showCvar {"1"}
    }
    }
    Last edited by AGRESS0R; 08-08-2012 at 04:07 AM.
    ____________________________________________
    My Movie Quake Live
    FragAholic Trailer >>> Watch own3D
    Quake Live Short Movie CTF >>> Watch You Tube
    Short Montage >>> Esr Reality
    Short Montage 2 >>> Esr Reality
    ____________________________________________

  5. #1155
    Senior Member pikaluva13 will become famous soon enough pikaluva13's Avatar
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    Quote Originally Posted by AGRESS0R View Post
    Hi.Who knows how to remove the red skull on HUD ?
    cg_quadKillCounter 0?

  6. #1156
    Member AGRESS0R is on a distinguished road
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    cg_quadKillCounter "0" - works perfect thx man
    ____________________________________________
    My Movie Quake Live
    FragAholic Trailer >>> Watch own3D
    Quake Live Short Movie CTF >>> Watch You Tube
    Short Montage >>> Esr Reality
    Short Montage 2 >>> Esr Reality
    ____________________________________________

  7. #1157
    Junior Member ba1k6u93 is on a distinguished road
    Join Date
    Sep 2010
    Posts
    22
    Hey.

    I would like to know how can I move all the elemets, e.x. enemy names or lagometer to leave only center message You fragged ... ?

    http://zapodaj.net/e838853f8065f.jpg.html

    Regards.
    Last edited by ba1k6u93; 08-12-2012 at 01:05 PM.

  8. #1158
    Senior Member KittenIgnition is on a distinguished road
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    Quote Originally Posted by ba1k6u93 View Post
    Hey.

    I would like to know how can I move all the elemets, e.x. enemy names or lagometer to leave only center message You fragged ... ?

    http://zapodaj.net/e838853f8065f.jpg.html

    Regards.
    It's been a long time for me, and I don't remember all of them, so just look in the thread or in my config.

    cg_drawAttacker
    cg_drawWeaponBar
    cg_drawFriend
    cg_drawFPS
    cg_lagometer

    And I've forgotten the enemy names. This is a little embarrassing.

    EDIT: cg_drawCrosshairNames! **** yeah I'm good!

  9. #1159
    *Domino
    Guest
    Quote Originally Posted by AGRESS0R View Post
    Hi.Who knows how to remove the red skull on HUD ?






    Uploaded with ImageShack.us
    Eff that, I want to know your config settings. Screenshot looks beastly.

  10. #1160
    Junior Member ba1k6u93 is on a distinguished road
    Join Date
    Sep 2010
    Posts
    22
    Hey.

    Unfortunately, none of these commands are working in my wolfcam:

    http://zapodaj.net/3e5f119efaa8c.jpg.html

    When I try to modify the config, the console shows that "Couldn't write q3config.cfg,". But when I modified the bind keys, it works fine now. Does it mean anything bad? I only copied current hud from my files after disk format.

    Regards.

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