View Poll Results: Do you like WolfcamQL?

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  • I Like WolfcamQL

    691 93.00%
  • I Dislike WolfcamQL

    52 7.00%
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Thread: WolfcamQL :D

  1. #1431
    Member 8utt3Rs is on a distinguished road 8utt3Rs's Avatar
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    @nom6d: try this

    cg_gunx 5
    cg_gunsize 0.8

    this should be pretty close to what you're looking for

  2. #1432
    Senior Member HUK is on a distinguished road
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    I have a very slow capture cfg (1min ~ 2hours), but if at the same time open 8 wolfcamqls, so record up to 8 times faster using a different demo, but it is difficult to control. But it's whim.

  3. #1433
    Senior Member HUK is on a distinguished road
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    In my experiments, I found out that the relationship is not much of ping, but on maxpackets while recording demos. Command / cl_maxpackets 125 (default 63) in game so the demo record is good if connection good.
    Demos with bad maxpacket record is no possible smooth look movie. Ideal maxpackets 100-125. For example(very bad case) - demos have maxpacket 30-40 so this demos have 30-40 effective fps, no matter what drawfps shows 125 - capture, in this case more than 40fps is useless. I'm looking for a way to improve the demo with poor maxpackets, but so far without success. I would be glad of any help for it.

    I have 60 ping and record this demo with command /cl_maxpackets 125. Capture settings 60fps 10blur so give aversome result - http://www.youtube.com/watch?v=zW0TC...ature=youtu.be
    125fps 20blur - http://www.youtube.com/watch?v=jH3QG...ature=youtu.be
    Last edited by HUK; 06-19-2013 at 08:23 PM.

  4. #1434
    Senior Member EARTH_QUAKE is on a distinguished road EARTH_QUAKE's Avatar
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    Second link is awful quality at speed. 20 blurframes is too much in my opinion.

  5. #1435
    Senior Member HUK is on a distinguished road
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    1) %V victim name - color not removed in fragmessage. How to remove color of victim name in fragmessage (wolfamql 9.11)?

    http://imagehost.spark-media.ru/i4/8...BD22C694D4.jpg

    2) How to give normal proportions for rewards icons?

    http://imagehost.spark-media.ru/i4/3...E5840B5B28.jpg

  6. #1436
    Senior Member EARTH_QUAKE is on a distinguished road EARTH_QUAKE's Avatar
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    From WolfcamQL/README-wolfcam.txt:

    cg_drawFragMessageTokens "You fragged %v" <----default

    Available tokens: (shortened list)
    %v:victim name
    >> %V: victim name with color escapes removed
    %k: killer name
    %K: killer name with color escapes removed
    >> %c: hex color code ex: %c0xff00ff you can also use the usual color codes: \
    ^3
    %l: victim's clan tag
    >> %L: victim's clan tag with no color codes
    %x: killer's clan tag
    %X: killer's clan tag with no color codes

    so try: cg_drawfragmessagetokens "You fragged %V"(note: capital "V")

    The stretched medal might be to do with your aspect ratio. Have you installed any custom textures?
    Last edited by EARTH_QUAKE; 06-26-2013 at 02:43 PM.

  7. #1437
    Senior Member HUK is on a distinguished road
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    Quote Originally Posted by EARTH_QUAKE View Post
    From WolfcamQL/README-wolfcam.txt:

    cg_drawFragMessageTokens "You fragged %v" <----default

    "You fragged %V"(note: capital "V")Thestretched medal might be to do with your aspect ratio. Have you installed any custom textures?
    Thanks for the answer, but:
    I use "You fragged %V(not default %v)" but color victim is not removed in some victim`s name.

    How to change rewards medal and there his places ? I removed medalls in pak00.pk3\ui\assets but no remove in screen
    Last edited by HUK; 06-26-2013 at 11:58 AM.

  8. #1438
    Senior Member EARTH_QUAKE is on a distinguished road EARTH_QUAKE's Avatar
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    Hmm odd. Freeze tag had a different command:

    seta cg_drawFragMessageTeamTokens "You fragged %v, your teammate"
    seta cg_drawFragMessageThawTokens "You thawed %v"
    seta cg_drawFragMessageFreezeTokens "You froze %v"
    seta cg_drawFragMessageFreezeTeamTokens "You froze %v, your teammate"

    also if you have cg_drawFragMessageSeparate "1"

    then

    seta cg_obituaryTokens "You fragged %V" is the relevant cvar (now cg_drawcenterprint "0" only prevents messages such as "blue wins the round")


    aaaah don't do that! NEVER modify the quake .pk3 files!

    Download this:
    http://auri.co.uk/files/quake/skins/...e-textures.zip
    It is all the default textures (compiled by me). Place each folder (e.g. textures or sprites) loose in wolfcam-ql. Now anything you place in these folders (if it's the right place/filename/ filetype) overrides the ones in baseq3, so now you can edit "ui/assets/medal_impressive.jpeg" to your will.

    Are your excellent medals also stretched?
    Last edited by EARTH_QUAKE; 06-26-2013 at 02:51 PM.

  9. #1439
    Senior Member HUK is on a distinguished road
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    I figured out how to completely remove the color from the victims' names. In cfg does not possibly it, but with the help qldt can be removed such "^x" color code of players name in demos. - http://imagehost.spark-media.ru/i4/B...9D21F0C1FB.jpg

    I downloaded your files, but I can not yet know how to use them.
    The problem of medal proportions is not in Pk3. The problem with the proportions of the medals in the CFG, I checked the other CFG - there were normal proportions of medals. Now looking for differences between the CFGs but have not found anything to fix my CCF.
    Last edited by HUK; 06-27-2013 at 06:01 AM.

  10. #1440
    Senior Member EARTH_QUAKE is on a distinguished road EARTH_QUAKE's Avatar
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    Quote Originally Posted by HUK View Post
    I figured out how to completely remove the color from the victims' names.http://imagehost.spark-media.ru/i4/B...9D21F0C1FB.jpg
    Wonderful. That screenshot could have been NASA's control panel, for all I know.
    Quote Originally Posted by HUK View Post
    I downloaded your files, but I can not yet know how to use them.
    I just explained. Inside you will find folders such as textures, models, ui, menu, gfx etc. Do not change the LOCATIONS/NAMES of any files within this folder, but move ALL of them into the folder "wolfcam-ql". Screenshot:


    Folders with red dots are the ones you should move from "ALL DEFAULT QUAKE TEXTURES" to "wolfcam-ql". Now anything you edit in here (as long as you don't change file names) will override pk3 textures. Exciting, right?

    I agree though, your medal problem is with the cfg. You must keep a changelog! Longshot, but what is your cg_custompixelaspect? Sounds interesting Are you using a 16x9 resolution?

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