cg_drawFragMessageAlign 0 shold be right (:
thank you detiny, idk why, but works good
sorry, it`s my private script ^^
Hi.Who knows how to remove the red skull on HUD ?
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My HUD Seting
// ** Player has Flag ** //
menuDef {
name "playerHasFlag"
fullScreen MENU_FALSE
visible MENU_TRUE
rect 300 4.5 32 32
// itemDef {
// name "playerRect"
// rect 0 0 40 36
// style 3
// background "ui/assets/hud/flag"
// visible 1
// ownerdrawflag CG_SHOW_IF_PLAYER_HAS_FLAG
// }
itemDef {
name "flag"
rect 2.25 0 34 34
visible 1
decoration
style 1
ownerdraw CG_PLAYER_HASFLAG
}
}
// ** Powerup ** //
menuDef {
name "powerup"
fullScreen MENU_FALSE
visible MENU_TRUE
rect 563 300 50 50
itemDef {
name "powerupArea"
rect 1 0 37 27
visible 1
decoration
ownerdraw CG_AREA_POWERUP
special 4
align HUD_VERTICAL
textscale 0.45
}
}
// ** TIME - Bottom ** //
menuDef {
name "GametypeTime"
fullScreen MENU_FALSE
visible MENU_TRUE
rect 2 -1 32 256
itemDef {
}
// ** TIME - Top ** //
itemDef {
name "Timer"
textalign 1
style 0
rect 15 15 50 12
visible 1
textstyle 3
decoration
forecolor 1 1 1 .92
textscale .28
ownerdraw CG_LEVELTIMER
cvarTest "cg_crosshairPulse"
showCvar {"1"}
}
}
// ** PLAYER HEALTH ** //
menuDef {
name "Player"
fullScreen MENU_FALSE
visible MENU_TRUE
rect 300 444 95 32
itemDef {
name "healthok"
rect -30 7 63 22
visible 1
textalign 2
decoration
textstyle 3
forecolor 1 1 1 1
textscale 0.48
ownerdraw CG_PLAYER_HEALTH
addColorRange -999 25 1 0 0 1
addColorRange 26 999 1 1 1 1
cvarTest "cg_crosshairPulse"
showCvar {"1"}
}
}
// ** ARMOR ** //
menuDef {
name "Armor"
fullScreen MENU_FALSE
visible MENU_TRUE
rect 300 444 95 32
itemDef {
name "armorok"
rect 30 7 63 22
visible 1
decoration
textstyle 3
textscale 0.48
textalign 0
ownerdraw CG_PLAYER_ARMOR_VALUE
addColorRange -999 25 .8 0 0 .95
addColorRange 26 999 1 1 1 1
cvarTest "cg_crosshairPulse"
showCvar {"1"}
}
}
// ** AMMO ** //
menuDef {
name "Ammo"
fullScreen MENU_FALSE
visible MENU_TRUE
rect 155 447 99 36
itemDef {
name "ammoIcon"
rect 83 14 12 12
visible 1
decoration
ownerdraw CG_PLAYER_AMMO_ICON2D
cvarTest "cg_crosshairPulse"
showCvar {"1"}
}
itemDef {
name "ammoValue"
rect 34 14 62 12
visible 1
textstyle 3
textalign 2
decoration
textscale 0.36
forecolor 1 1 1 1
ownerdraw CG_PLAYER_AMMO_VALUE
addColorRange -999 6 .9 0 0 1
addColorRange 7 999 1 1 1 1
cvarTest "cg_crosshairPulse"
showCvar {"1"}
}
}
// ** ITEMS ** //
menuDef {
name "pickups"
fullScreen MENU_FALSE
visible MENU_TRUE
rect 2 0 32 32
itemDef {
name "playeritem"
rect 592 363 23 23
visible 1
decoration
ownerdraw CG_PLAYER_ITEM
//cvarTest "cg_crosshairPulse"
//showCvar {"1"}
}
itemDef {
name "CTFPOWERUP"
rect 572 358 18 18
visible 1
decoration
ownerdraw CG_CTF_POWERUP
cvarTest "cg_crosshairPulse"
showCvar {"1"}
}
}
Last edited by AGRESS0R; 08-08-2012 at 04:07 AM.
____________________________________________
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Quake Live Short Movie CTF >>> Watch You Tube
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Short Montage 2 >>> Esr Reality
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Why CTF4 is bad
cg_quadKillCounter "0" - works perfectthx man
____________________________________________
My Movie Quake Live
FragAholic Trailer >>> Watch own3D
Quake Live Short Movie CTF >>> Watch You Tube
Short Montage >>> Esr Reality
Short Montage 2 >>> Esr Reality
____________________________________________
Hey.
I would like to know how can I move all the elemets, e.x. enemy names or lagometer to leave only center message You fragged ... ?
http://zapodaj.net/e838853f8065f.jpg.html
Regards.
Last edited by ba1k6u93; 08-12-2012 at 01:05 PM.
It's been a long time for me, and I don't remember all of them, so just look in the thread or in my config.
cg_drawAttacker
cg_drawWeaponBar
cg_drawFriend
cg_drawFPS
cg_lagometer
And I've forgotten the enemy names. This is a little embarrassing.
EDIT: cg_drawCrosshairNames! **** yeah I'm good!
Hey.
Unfortunately, none of these commands are working in my wolfcam:
http://zapodaj.net/3e5f119efaa8c.jpg.html
When I try to modify the config, the console shows that "Couldn't write q3config.cfg,". But when I modified the bind keys, it works fine now. Does it mean anything bad? I only copied current hud from my files after disk format.
Regards.