For Idsoftware to use a competing company's engine for one of their own games would be bad PR and probably even completely unnecessary.
If anything they would just upgrade it to idtech 5.. Carmack once talked about giving quake live a "spit shine", however nothing ever became of it (he's definitely too busy).
No? It doesn't happen to me or anyone else I know.You would be very ignorant if u havent noticed the fluctuating damage control, where players sometimes get killed by far below what normal. Other times You can pound lots of rockets direct on a player without killing him.
If you find such a discrepancy, _demo_ it. That will prove that it happened and a bug fix can be worked on. Personal testimony is not good evidence, especially when it is so contrary to what other people experience.
Extraordinary claims require extraordinary evidence.And I have even myself (sometimes and rarely) killed full health players by single shots.




Well, I'm not going to act bad in future I think. It's great when this forum is actually read by somebody who is not indifferent to Quake Live site, game and community.
