Common problems throughout maps:
a. They have too much narrow areas that prevents one from fast strafe jumping let alone rocket jumping around, so you basically have to run which just kills dynamics. Also such layout rewards boring rocket, grenade spamming way too much.
b. They are 1-dimensional. Look at all popular maps. They have high-ground, middle-ground and low-ground. Maps without vertical significance are swallow and get boring way too fast.
No. Forcing ****ty maps on players results on players moving to private-servers that have ridiculous map-pool that consist of nothing else but campgrounds/overkill. That's less variety than before and ultimately less play-time cause it gets boring very fast.The new variety helps get players more active on maps people haven't used in months