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Thread: Complete newb having a question about circle jumping

  1. #11
    Volunteer Moderator malk_ will become famous soon enough malk_ will become famous soon enough malk_'s Avatar
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    I'm really no expert, but the concept is easier. If you just move +forward you're at 320ups. Now when you activate the speedometer, you notice a slight increase above 320 when you strafe (for example, left) and turn your mouse in that direction. Thats what you want to achieve with circle jumping. You jump when you get the slight increase in speed. As far as I understand it, you start strafejumping right after the initial jump. You gain the extra speed while you're on the ground.

    Oh, and I do my circle jumps with 90 degree from intended direction (like bridge2rail, hence the "practice quick turns" tip). If you're into math and theory, those two articles might interest you. Strafing theory and circle-jump theory. The speed question is answered there too, but the values are for Q3/CPM and are most likely a bit different in QL.

    which gives 294 degrees/sec for VQ3 and 445 degrees/sec for CPM.
    I'd say "pretty fast"
    "I worked hard to learn to aim where I shouldn't be aiming, I want others to get through this pain too!"
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  2. #12
    Senior Member tomlin is on a distinguished road tomlin's Avatar
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    Combine a scoop with a jump. It's similar to many basic things we do, such as throwing a ball - you don't just push your arm out forwards to throw it, you pull it back a bit and build some power up in your arm, then start the throw and before you release it you flick your wrist to give it the final boost. It's the same principles, pretty much.

  3. #13
    Senior Member Limbless_Pony will become famous soon enough
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    Quote Originally Posted by Flightgear View Post
    And forgive me if I am wrong but these are the steps to perform a circle jump,right?

    1.Face approx. 60 degrees from your intended direction.

    2.Press the forward key.(Fastest way to get till 320)

    3.Strafe left AND move your mouse left till your aligned with your intended direction.

    4.JUMP.

    5.Once in the air move your mouse slowly towards 20 degrees from the left (or right)

    6.LAND.

    7.Continue with normal strafe jumping.
    Pretty much.
    Get a proper training map, record several attempts at some gap you have trouble with and post the demo here. Can't really help you if we don't have the slightest idea of what you're doing wrong...

  4. #14
    Junior Member VinOptimax is on a distinguished road
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    Quote Originally Posted by Flightgear View Post
    @VinOptimax -Thanks for the kind words.Your advise is valuable.
    You're welcome

    Quote Originally Posted by Flightgear View Post
    1.Face approx. 60 degrees from your intended direction.
    I think the optimum starting position is 120deg or so, certainly slightly more than a right angle, so you're facing slightly away from where you're going.

    EDIT: 'slightly away from where you're going' means jack, I've just realised. Hopefully you get what I mean.

  5. #15
    Senior Member tomlin is on a distinguished road tomlin's Avatar
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    depends for me if you're doing one to gain speed on flat ground into strafes. then i only do little short sharp ones, and save the 90+ degree ones for when i don't have much space but need to do a full jump after, like b2r or something.

  6. #16
    Junior Member Flightgear is on a distinguished road
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    All right guys posting the demo as soon as I can, but before that a quick update.
    After one afternoon of failed attempts,I finally managed to obtain 485 u/s in one jump
    (Following the steps listed above)
    Is that even remotely a circle jump?
    *Crosses fingers*
    Last edited by Flightgear; 08-01-2012 at 05:42 AM.

  7. #17
    Senior Member Limbless_Pony will become famous soon enough
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    485 is okay, 500+ is good enough for most purposes. You wanna get 520 consistently... eventually

    Waiting for the demo

  8. #18
    Senior Member Phlogiston will become famous soon enough Phlogiston's Avatar
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    500+ups and a 90ish degree jump is probably the ballpark to aim for - but it depends alot on what you're using the jump for. Spec some high level CTF players and you'll see them doing little flicks around any corners just to have a marginal advantage in speed - ie. not a completely perfect CJ, but the optimum amount of flick for the situation

  9. #19
    Junior Member Flightgear is on a distinguished road
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    Smile

    Here is the demo.

    (And please don't laugh if you see the world's worst cj )

    (Oh and also ignore my strafing in this demo please. I was concentrating so hard on my CJs, that I did not do well in my strafing.[It still isn't completely muscle memory till now])

    You need(?) to have razor's training map(raztrainql_beta3) to view this demo.
    Attached Files

  10. #20
    Senior Member Limbless_Pony will become famous soon enough
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    Okay my advice:
    - don't practice strafing on lane 0 / lane 1. With a CJ like this, you'll teach yourself a load of bad habits because you get a big edge from the very beginning (= big margin for mistakes). Use lane 2, or even 3.
    - as for CJ, it's okay. Making it optimal is just a matter of practice. Train on the first pad of lane 8 (or 7 if 8 feels intimidating, but you should be able to do the hardest one). Don't fool yourself by mastering lane 9 CJ, it's easier than 8

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