
Originally Posted by
Lolzy
Well hell-o, ain't you the one who keeps complaining? Because both I and most of the dudes in our community are having quite a good time.
This thread grows tedious with each and every page, it's kinda like our old topic of slumming here on this forum(remember the flamewars we had back then? lol).
Since this discussion is barely thematical, let's straighten out some facts:
Quake Live is very tribal at its core, as most of such games tend to become. It's basics of sociology and psychology of human interaction at work here. If any of you ever tended to something above college (I hope quite a lot of our forum members have at least university degree or higher) you probably were taught on how societies evolve. Every society creates an elitist core of people who are so good at living (or they pretend to be) that they outclass everyone in life via the virtue of either skill, cunning, mimicry, or combination of both. It's the natural drive of life forms to become better in a competing environment and social creatures such as humans fight fiercely for their position in society.
There's also a general rule here: If a person strives hard to reach that elitist core (be it financial, political or otherwise), the harder that person tries and works on it, the harder is his/her ridicule of those who didn't make it after that person reaches that "omega point" in his/her life. Why?
Humans are generally not humble. Everyone has, to one degree or another, a huge desire to be recognized, to be above the rest. Sometimes life teaches us hard lessons and causes us to become more realistic and humble in our view of life, but more often than not people do not waste time on philosophical remarks like "be nice to people you meet on your way up, because they will be the same people you meet on your way down" etc. Some people are either too short-sighted or too evil in their hearts to care for anybody except themselves. So they reach that elitist point, become the mount Olympus of society, bask in their glory and humiliate and despise everyone below them.
The same process applies to multiplayer gaming. It is a mini-society, a social culture revolving around common point of interest (in this case QL). Each and every rue of society applies here, as it is the same society as the real-life one in terms of basic interactions...wait, did I say basic? Ah yes. Now here's the tricky part.
In our real-life interactions, we're more cautious and less savage than on the Internet.