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Thread: Freezetag suggestions

  1. #1
    Member CANADIAN is on a distinguished road CANADIAN's Avatar
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    Freezetag suggestions

    A couple of items which may have been overlooked since the latest update (which all the NA ultra FT applaud and appreciate). Like I said before, the best update in Quake......EVA!!! and I have been playing since 2000...here's some Vintage names from wayback....http://home.comcast.net/~cfc/members.html. Let me preface these suggestions with the fact that the only version of all weapons FT being played in NA on a nightly basis is the ultra FT settings with servers being hosted by [SoG] & [B] members.

    1. Scoreboard - Freeze tag scoreboard remains unchanged compared to all the other modes which got the enhanced stats parameters with the lovely flags, awards and detailed stats menu. Would be nice to get the same scoreboard as all the other pre/pro players since it makes the FT guys feel they are second class clients.

    2. Mercy Limit - Wow....no more mercy limit. This was a useful server option and we always set this to 10 on a game limit of 20 rounds/20 minutes. It just helped end really unbalanced games so we could shuffle for a more competitive match.

    3. "Last Man Standing" - Besides being sexist since this assume no females will ever be the last human standing, the announcer perhaps should be made an option since in ultra Freeze Tag we have no rounds, so round count down doesn't exist and "round tied!!" is meaningless except to make everyone go ***.

    4. Huge yellow triangles that do not shrink with distance. Team member markers (Yellow triangles above team members) are HUMUNGOUS and serve to confuse and confound as you cannot estimate how far away your friendlies are from you. this is especially noticeable on maps with many rooms and leaves you guessing if help is near or...perhaps not.

    5. The updated method of spawn protection with "no rounds" and "only loosing team re-spawned" is still being vetted to see how it impacts our game play. I am not sure how that would address when I get killed by Quad near a spawn point only to be re-spawned in the same room as quad. If I set the spawn protection time to 3 seconds, it means I have 3 seconds to kill quad without taking damage which kinda reverses the purpose of spawn protection as the advantage now swings to the loosing team who are the only ones re-spawning with 3 sec spawn protection to inflict as much damage during spawn ins. Rather like the whole team having invulnerability for 3 seconds.

    6. Autothaw time option for friendly fire. Autothaw has always been 2 minutes but if a freeze is caused by friendly fire, could there be an option to autothaw in 30 seconds.

    7. killbeep. Could you add a "Holy Sh###T" killbeep. This was a hilarious killbeep which can add much amusement to the game in contrast to the new announcer.

    8. Freezetag maps - Berserker (Polo3dm5), Kleskonian heights, Sleep, Danger City, Runtfest, Batcula (ospdm2), uberkill, Pad maps.

    9. Quad should last for 30 seconds from when its picked up. Right now, it lasts for 30 seconds from when it spawns.

    10. Starting weapon should be optional or set to rocket launcher and not machine gun.

    11. Make "Round Draw" a server option.

    12. Allow "Team Follow" on being frozen.
    Last edited by CANADIAN; 06-15-2012 at 12:19 PM.

  2. #2
    Senior Member Venser is on a distinguished road Venser's Avatar
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    And most important of all, make it free.

  3. #3
    Junior Member Infin1ty is on a distinguished road
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    and remove the spec lock

  4. #4
    Senior Member DocPossible has a spectacular aura about DocPossible has a spectacular aura about DocPossible has a spectacular aura about DocPossible's Avatar
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    Kleskonian Heights I remember that map. Duelled on it for a couple of weeks for some reason. Whether it would appeal to the l33t maps only crowd I doubt, but frankly I don't have a lot of respect for people that prefer to play DM6 than Realm of Steel Rats or Intervention.

    I'm intrigued by the idea of FT specialist maps though. Tell me more ! What differentiates them from other maps ?
    Like to play more Freeze Tag ? Join Clan Chill. We play Freeze Tag most evenings, 7:30pm UK time onwards, with a smattering of TDM, CTF and a regular duel cup. Check our website. IRC : #clanchill on quakenet

  5. #5
    *sml411
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    I liked the longer thaw time that was recently changed to what it is now. I think it is a second shorter.

  6. #6
    *DrewPWiener
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    I like number 1 and 2 most of all. Hopefully these are implemented.

  7. #7
    Senior Member FlashSoul will become famous soon enough FlashSoul will become famous soon enough FlashSoul's Avatar
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    Quote Originally Posted by DocPossible View Post
    I'm intrigued by the idea of FT specialist maps though. Tell me more ! What differentiates them from other maps ?
    My opinion is that a good FT map needs a lot of interconnections so you always have different options to move around the map and reach your frozen teammates or attack from an unsuspected angle while avoiding combat when you don't want it.
    I think that maps like Deep Inside and Intervention are great for that. Also, "trick jump" possibilities make it a lot more fun.

  8. #8
    Junior Member couchlock is on a distinguished road
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    Quote Originally Posted by CANADIAN View Post
    8. Freezetag maps - Berserker (Polo3dm5), Kleskonian heights, Sleep, Danger City, Runtfest, Batcula (ospdm2), uberkill, Pad maps.

    10. Starting weapon should be optional or set to rocket launcher and not machine gun.

    Yes! Please more freeze tag maps. I vote Polo3dm5 for starters. I already spoke w/ the original creator via email and he's told me that he doesn't want anything for it, that Quake Live can use it for whatever. But They don't hear me.

    And stupid unfair spawning might not be such a problem if we actually had a decent weapon to start out with ~ Rocket Launcher.
    Its still not worth 50$ at its current state sorry.

  9. #9
    Member CANADIAN is on a distinguished road CANADIAN's Avatar
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    There is a spawn protection option but with no rounds, we haven't really been able to determine the effect of it. When I engage an enemy spawned in front of me, I seethe enemy model glowing when my hits register so I think maybe my damage given is reduced but we are not able to verify this as I am still able to spawn frag players. Anyone know exactly what spawn protection is meant to do???

    Can we get back the mercy limit setting. This was a really useful server feature since our games are set for 20mins and that's a very long time for a lopsided match to play out.

  10. #10
    Senior Member Asuka_ is on a distinguished road Asuka_'s Avatar
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    Since theres alrdy 4 new mods make it free plz, keep public active n alive. ):
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