+ Reply to Thread
Results 1 to 4 of 4

Thread: Antilag / unlagging : max ping anti-lagged.

  1. #1
    *Pier4R
    Guest

    Antilag / unlagging : max ping anti-lagged.

    What is the maximum ping value that is unlagged (for hitscan weapons of course*)? For my experience i guess that this value is around 80-90ms (it means: if you ping 80 you hit what you see on client side with hitscan weapons), anyone got the precise limit?

    * unfortunately projectles, like rockets, nades, plasma, bfg aren't unlagged.

  2. #2
    Senior Member FlashSoul will become famous soon enough FlashSoul will become famous soon enough FlashSoul's Avatar
    Join Date
    Aug 2010
    Posts
    3,223
    80 ms. The additional latency won't be "unlagged".

  3. #3
    *Pier4R
    Guest
    Thanks a lot, it is an useful information.

  4. #4
    Senior Member Lam has a spectacular aura about Lam has a spectacular aura about Lam has a spectacular aura about Lam's Avatar
    Join Date
    Aug 2010
    Posts
    3,763
    I was told the 80 ms is the unlag buffer, not max ping. And without timenudge, your client is always interpolating between last two server frames, so it has a built-in lag of 25 ms.

    80 - 25 = 55

    With timenudge -20, the limit of perfect hit detection moves to 75, I guess.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts