Antilag / unlagging : max ping anti-lagged.
What is the maximum ping value that is unlagged (for hitscan weapons of course*)? For my experience i guess that this value is around 80-90ms (it means: if you ping 80 you hit what you see on client side with hitscan weapons), anyone got the precise limit?
* unfortunately projectles, like rockets, nades, plasma, bfg aren't unlagged.
80 ms. The additional latency won't be "unlagged".
Thanks a lot, it is an useful information.
I was told the 80 ms is the unlag buffer, not max ping. And without timenudge, your client is always interpolating between last two server frames, so it has a built-in lag of 25 ms.
80 - 25 = 55
With timenudge -20, the limit of perfect hit detection moves to 75, I guess.