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Thread: Antilag / unlagging : max ping anti-lagged.

  1. #1
    Senior Member Pier4R is on a distinguished road
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    Antilag / unlagging : max ping anti-lagged.

    What is the maximum ping value that is unlagged (for hitscan weapons of course*)? For my experience i guess that this value is around 80-90ms (it means: if you ping 80 you hit what you see on client side with hitscan weapons), anyone got the precise limit?

    * unfortunately projectles, like rockets, nades, plasma, bfg aren't unlagged.
    - If your ping is > 95 (but stable) QL is very hard.
    - While we waiting an automatic system that recognize obvious bad players (obvious teamkillers, obv. cheaters, and so on) we can use the great friends management to block bad players. (side note: not so obvious bad behaviours are hard to be recognized by automatic analysis)
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  2. #2
    Senior Member FlashSoul will become famous soon enough FlashSoul will become famous soon enough FlashSoul's Avatar
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    80 ms. The additional latency won't be "unlagged".

  3. #3
    Senior Member Pier4R is on a distinguished road
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    Thanks a lot, it is an useful information.
    - If your ping is > 95 (but stable) QL is very hard.
    - While we waiting an automatic system that recognize obvious bad players (obvious teamkillers, obv. cheaters, and so on) we can use the great friends management to block bad players. (side note: not so obvious bad behaviours are hard to be recognized by automatic analysis)
    - You are in tier4 and you get destroyed and do you want to come back to tier 3? Click here for the solution.

  4. #4
    Volunteer Moderator Lam has a spectacular aura about Lam has a spectacular aura about Lam's Avatar
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    I was told the 80 ms is the unlag buffer, not max ping. And without timenudge, your client is always interpolating between last two server frames, so it has a built-in lag of 25 ms.

    80 - 25 = 55

    With timenudge -20, the limit of perfect hit detection moves to 75, I guess.

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