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Thread: Help with light/graphic settings.

  1. #1
    Junior Member xeC is on a distinguished road
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    Help with light/graphic settings.

    Hello.

    I'm looking for some help regarding some cmds I think.
    I have watched many different streams under QuakeCon etc and some old clips on YouTube like this:

    http://www.youtube.com/watch?v=ga5p0XdKHGY

    I know r_picmip is used. But the thing I'm looking for is all the other light effects like the enemy. He's green like default but in this YouTube clip he is "more" green and smoother than original, like in CPMA (you who have played that should know what I mean with this).

    Can someone help me out getting this cmds? I have tried changing all video settings in-game without results.

    / xec.

  2. #2
    Senior Member Lorfa has a spectacular aura about Lorfa has a spectacular aura about Lorfa's Avatar
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    cg_enemyHeadcolor "0x00ff00ff"
    cg_enemyUppercolor "0x00ff00ff"
    cg_enemyLowercolor "0x00ff00ff"

  3. #3
    Junior Member xeC is on a distinguished road
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    Quote Originally Posted by Lorfa View Post
    cg_enemyHeadcolor "0x00ff00ff"
    cg_enemyUppercolor "0x00ff00ff"
    cg_enemyLowercolor "0x00ff00ff"
    Thats navy color.

  4. #4
    Member Kavlo is on a distinguished road
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    I don't think it will help you since I don't know the english word but :

    In my Nvidea control panel when I click on "display" and "color settings in dekstop" I can change something called "éclat numérique".
    When I set it to 100% instead of 50% It's easier to see bright colors such as green keel model (or this Red Quake live log at the top of the thread).

    Hope someone know what I am talking about an will know the english word for it.
    I know this tips from the VERYGAMES (The best french counter-strike : source team)

    edit : I am pretty sure it's called "saturation" when you use the ATI control panel)
    Sorry for my english :S

  5. #5
    Senior Member Lorfa has a spectacular aura about Lorfa has a spectacular aura about Lorfa's Avatar
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    Quote Originally Posted by xeC View Post
    Thats navy color.
    Navy.. bright green?

  6. #6
    Volunteer Moderator malk_ will become famous soon enough malk_ will become famous soon enough malk_'s Avatar
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    Well, since its 0xRRGGBBAA (with AA being the apha channel), 0x00ff00ff is as green as it gets (for bright skins of course). But you can try to play with bloom settings (post processing) or overbrightbits to make the green more shiny or the surroundings darker.
    "I worked hard to learn to aim where I shouldn't be aiming, I want others to get through this pain too!"
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  7. #7
    Junior Member xeC is on a distinguished road
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    Quote Originally Posted by Lorfa View Post
    Navy.. bright green?
    Haha I got dark blue (Navy) like the blue rail color you know, from Q3.

    Quote Originally Posted by malk_ View Post
    Well, since its 0xRRGGBBAA (with AA being the apha channel), 0x00ff00ff is as green as it gets (for bright skins of course). But you can try to play with bloom settings (post processing) or overbrightbits to make the green more shiny or the surroundings darker.
    Ah okey, well. Guess I have to change and see what happens some more then. :/

  8. #8
    Junior Member xeC is on a distinguished road
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    Ah! It worked now, thanks a lot guys.

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