EDIT :
Every pro player can invite up to 3 (I think) standard players.[/QUOTE]
really? in the starting game options it didnt seem like it![]()
EDIT :
Every pro player can invite up to 3 (I think) standard players.[/QUOTE]
really? in the starting game options it didnt seem like it![]()
does this on-weapon-thingy work different from writing the commands into an autoexec?
does it overwrite, shall we delete the stuff from autoexec?
Last edited by ybl; 12-15-2011 at 04:29 PM.
Incredible update!!!!
HiHo
[edit: nevermind]
Last edited by Lam; 12-16-2011 at 11:51 AM.
you can set it up via a cfg file as well if you wish, it is importantly different to any previous way of doing this as it always triggers. It is an event that is always called when that weapon ends up in your hands. so respawning for any reason or changing weapon for losing all ammo doesn't leave you with the wrong settings.
Previous methods always required you to hit the right key to force the setting.
seta cg_weaponConfig_g
seta cg_weaponConfig_mg
seta cg_weaponConfig_sg
seta cg_weaponConfig_gl
seta cg_weaponConfig_rl
seta cg_weaponConfig_lg
seta cg_weaponConfig_rg
seta cg_weaponConfig_pg
seta cg_weaponConfig_bfg
seta cg_weaponConfig_gh
seta cg_weaponConfig_ng
seta cg_weaponConfig_pl
seta cg_weaponConfig_cg
seta cg_weaponConfig // generic, triggers on ANY weapon to put defaults in or similar
eg.
seta cg_weaponConfig_mg "cg_crosshairColor 25;cg_drawCrosshair 6"
Last edited by Yakumo; 12-15-2011 at 04:42 PM.
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Yes I jsut tried this methodto test the PQL movement and it seems very similar to CPM but we can turn just by moving the mouse and pressing forwards but obviously we don't gain anywhere near as much speed as using strafes.
This might make me resubscribe for Christmas.
I can already see some cool tricks that may be possible on the new spider map but I just cannot do them I bet its possible to rampjump up from low mid to the upper levels using the ramps next to the jump pads.
Last edited by keefy; 12-15-2011 at 04:45 PM.
Great update, I liked the in-game info 5 min before update. The best would be possibility to play "training" offline, regardless of the site state. Also forums could be active while servers are updated.
Better would be wait for everyone that was on the server in one of the teams to load new map, possibly with a 20s max time. So if everyone loads the map in 10s, there's no need to wait more.
3 votes per map - and then? If players use all their 3 votes, they will be for example unable to increase teamsize? /Though generally it is a good change/
add also ts for teamsize :)
.
What is the deal with the scoreboard? I don't like it at all. Is there anyway to reset the scoreboard so it returns back to the standard Kill to Death ratios?