Forced Enemy Model Skin No Longer Bright.
I've been playing around w/ my cfg of late, modifying such that, cosmetically, it looks as pretty as possible without determent to gameplay on my rather anemic laptop.
Previously, the KEEL BRIGHT enemy model was a nice bright green - very easy to see.
After modifying my video options the other day, however (using Quake Live's own "Competitive" set-up), my enemies look a dark green.
I need them bright. What do I do?
Maybe these got reset:
I'm pretty sure those stay the same. I believe that it's post process/bloom that's the problem here (but I can't remember what specifically you have to do to fix it--It might be to turn off color correction or turn it on--I can't recall)
Originally Posted by Lorfa
I'm just using the Sport look now - I like it actually. Thanks