Not a map bug or anything that is in our control, it is just test content from the ad provider. They have already turned it off, it is just lingering in your ad cache.
Originally Posted by TheMuffinMan86
I can't reproduce this, and there have been many fixes to that area over time. If it can happen, send a demo to firstname.lastname@example.org and I'll get it fixed.
Originally Posted by R41N
Possibility of seen through walls near teleport. Left and right side. Both blue and red base.
Clipping issue - all corners, especially corner showed in a screenshot (to make jump to the other side easier)
Last edited by Niezbo; 11-23-2011 at 09:57 AM.
Spidercrossings jumppad glitch
You can fall into texture on new spidercrossings map. You can see it in attached demo and screenshots
You can do it in whole wall near that jumppad
I landed on a players [vpaine's] head while try to pummel him on Hero's Keep @ the RA, he was stuck under me @ the acc pad ... couldn't move at all.
I did not record a demo but made two screenshots
Last edited by Rothaarig3; 01-25-2012 at 06:45 AM.
Stuck on Asylum
In asylum if you press strafe right in a place which I show on a demo, you stuck there for a while
in brimstone abbey the staircase (near the water pool) texture is misaligned, tho it is irrelevant to gameplay, you can see through to the white background.
We found two bugs in JumpWerkz:
The first bug found at the middle jumppad (If someone stays in the middle of the wall, then i can't see the flag glow and i can't hear the weapons):
The second bug (I think it will be clear, so i can't explain it... see the demo(s)):
Map: Almost Lost
Place: Grenade Launcher
Problem: When I open a server and switch the weapon respawn time to 1sec, it works for all other weapons at the map Almost Lost, but not for the Grenade Launcher. Maybe someone can analyze it?
That's because it has an altered respawn rate (10 or 15 seconds, can't remember) that takes preference over the respawn rate cvar.
Originally Posted by d3lph1c