There are 3 holes around LG that you can fall into. And yes, it was done on purpose.
Anyone have link to the "cu" video with Joe and 2GD?
Couldn't find the exact vid but https://www.youtube.com/watch?v=iAh65ofNWxY will do the trick - pretty sure I saw a high level duel where someone got LG'd into it as well.
Yes, but that one was high level and it was very funny! I need it :(
missing textures on tornado, all over the place, can't miss 'em
Silent Night: visible seam in grave yard
I'm sure this one is already known as dm6 is as old as q3 and many people played the heck out of this map, but it's still pretty annoying for me.
When sliding along the marked wall sometimes (as in: not everytime) the player will get stuck and just fall down.
This is a problem when you want are coming towards the bridge with high speed and want to use these curves to redirect your movement.
Can I do something to work around this in case it wont get fixed?
Last edited by Sasparillo; 12-04-2012 at 05:18 PM.
Conveyor belts on Warehouse don't actually move you, was this intended or not?
That's normal. I don't think there's a way with the current engine to make it work like that.
Originally Posted by MexicanPadre
I know, they couldn't do my M.C. Escher map idea either. Something about paradoxical geometry being beyond the engine's capabilities. They also said that my map idea featuring tesseracts and 3-torus' couldn't be done. I'm a paying member dammit!
Originally Posted by FlashSoul
I have gotten this bug on dm6 with my current gfx drivers (nvidia 296.10), the ledge is transparent all the way around like that, also to YA.
Tags for this Thread