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Thread: Map Fixes

  1. #1
    Banned TheMuffinMan86 will become famous soon enough TheMuffinMan86's Avatar
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    Question Map Fixes

    There are always issues with maps that need pointing out. This thread serves as a place for anyone to report any map-related problems in the hope that the devs will address them. I might update this post periodically.

    Clipping Issues


    Chemical Reaction:
    Hidden Fortress:
    Retribution:
    Revolver:
    • You're meant to be able to shoot through the top grate, in this version it isn't possible. That makes a major difference compared to the original map to such a degree that it doesn't even play the same way as the original does.
    Misc. Issues

    Asylum, Quarantine, Trinity:
    • Missing intermission cameras.

    Revolver:


    Visible Caulk or HOM Issues



    Quarantine:

    • Wall next to small jumppad, next to main jumppad.
    Last edited by TheMuffinMan86; 05-15-2012 at 04:07 PM.

  2. #2
    Senior Member EmeraldTiger is on a distinguished road EmeraldTiger's Avatar
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    Sorrow: PG ammo stuck in lava below grate next to Quad. (requires noclip to see, caught it when speccing with /noclip since the spectator code changes)
    Last edited by EmeraldTiger; 07-16-2011 at 05:32 AM.
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  3. #3
    Banned TheMuffinMan86 will become famous soon enough TheMuffinMan86's Avatar
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    Quote Originally Posted by EmeraldTiger View Post
    Sorrow: PG ammo stuck in lava below grate next to Quad. (requires noclip to see, caught it when speccing with /noclip since the spectator code changes)
    Good find! Added.

  4. #4
    Senior Member iSuckz is on a distinguished road iSuckz's Avatar
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    on dreadwerkz, you can fall in the lava under RA and not die - seen it w/ me own eyes.

  5. #5
    Banned TheMuffinMan86 will become famous soon enough TheMuffinMan86's Avatar
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    Quote Originally Posted by iSuckz View Post
    on dreadwerkz, you can fall in the lava under RA and not die - seen it w/ me own eyes.
    Similar to that ctf3 exploit? Never seen that so I'll have to check that out first.

  6. #6
    Member Niezbo is on a distinguished road
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    Oh my god. When You people will learn that it is NOT! lava - it is Fog of Death.
    About dredwerkz - I have seen it recently, similar trick is possible in Grim Dungeons near SG
    ppl who disbalanced teams:
    naity; _Smd; d3w10n; onager; Guiro; xGaGax

  7. #7
    *DrewPWiener
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    Great suggestions OP

    Thanks for taking the time to point these out. I have experienced some of these issues before, but did not bother to point them out. I am glad there are people who do.

    Hopefully, some of them can be adjusted in the next update.

  8. #8
    Senior Member Lam has a spectacular aura about Lam has a spectacular aura about Lam has a spectacular aura about Lam's Avatar
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    From memory as I can't play where I'm atm :) Confirm before pasting to OP :)

    "Visible caulk" HOMs:
    - Grim Dungeons on the wall above low RL.
    - Devilish in the small lava.

    Too dark maps (with lightmap, places where models are dark or walls are black, NOT vertex bugs):
    - Purgatory in quad room where 2 ammo crates are.
    - Sorrow at LG.
    - Tornado on back of the boxes with RL below RA.
    - Devilish in the SG/CG/RA area and path to LG with that useless place with a spawn.
    - Dies Irae practically everywhere (only cityy can save this map with his 4000 lights).

    Other:
    - Battleforged has GL ammo in TDM layout even though there's no GL. Personally I'd replace top RL with GL, 2 RLs in TDM layout make this map all rocket corner camping, which I hate.

  9. #9
    Senior Member Lam has a spectacular aura about Lam has a spectacular aura about Lam has a spectacular aura about Lam's Avatar
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    Oh, and Revolver has disappearing grate: http://www.quakelive.com/forum/showt...w-revolver-map
    BTW, I think there must have been two versions of this map in Q3 because I've heard you couldn't shoot through the grate in the original.

  10. #10
    *Jolinaar
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    Quote Originally Posted by TheMuffinMan86 View Post
    Revolver:You're meant to be able to shoot through the top grate, in this version it isn't possible. That makes a major difference compared to the original map to such a degree that it doesn't even play the same way as the original does.
    also the stairs should not be stuck to the wall, i suggest to let a tiny small amount of space between the stairs and the wall to be able to throw grenades at it while being down.

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