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  1. #1
    Banned TheMuffinMan86 will become famous soon enough TheMuffinMan86's Avatar
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    Question Map Fixes

    There are always issues with maps that need pointing out. This thread serves as a place for anyone to report any map-related problems in the hope that the devs will address them. I might update this post periodically.

    Clipping Issues


    Chemical Reaction:
    Hidden Fortress:
    Retribution:
    Revolver:
    • You're meant to be able to shoot through the top grate, in this version it isn't possible. That makes a major difference compared to the original map to such a degree that it doesn't even play the same way as the original does.
    Misc. Issues

    Asylum, Quarantine, Trinity:
    • Missing intermission cameras.

    Revolver:


    Visible Caulk or HOM Issues



    Quarantine:

    • Wall next to small jumppad, next to main jumppad.
    Last edited by TheMuffinMan86; 05-15-2012 at 04:07 PM.

  2. #2
    Senior Member EmeraldTiger is on a distinguished road EmeraldTiger's Avatar
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    Sorrow: PG ammo stuck in lava below grate next to Quad. (requires noclip to see, caught it when speccing with /noclip since the spectator code changes)
    Last edited by EmeraldTiger; 07-16-2011 at 05:32 AM.
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  3. #3
    Banned TheMuffinMan86 will become famous soon enough TheMuffinMan86's Avatar
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    Quote Originally Posted by EmeraldTiger View Post
    Sorrow: PG ammo stuck in lava below grate next to Quad. (requires noclip to see, caught it when speccing with /noclip since the spectator code changes)
    Good find! Added.

  4. #4
    Senior Member iSuckz is on a distinguished road iSuckz's Avatar
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    on dreadwerkz, you can fall in the lava under RA and not die - seen it w/ me own eyes.

  5. #5
    Banned TheMuffinMan86 will become famous soon enough TheMuffinMan86's Avatar
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    Quote Originally Posted by iSuckz View Post
    on dreadwerkz, you can fall in the lava under RA and not die - seen it w/ me own eyes.
    Similar to that ctf3 exploit? Never seen that so I'll have to check that out first.

  6. #6
    Banned TheMuffinMan86 will become famous soon enough TheMuffinMan86's Avatar
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    Quote Originally Posted by iSuckz View Post
    on dreadwerkz, you can fall in the lava under RA and not die - seen it w/ me own eyes.
    Alright I found a gap where you can fall in and not die. Image in OP. That's the only place where you could technically not die. If it's anywhere else that you saw that happen then it's a code and/or hardware (apparently) issue.

    Quote Originally Posted by Diplodok View Post
    Oh, and Revolver has disappearing grate: http://www.quakelive.com/forum/showt...w-revolver-map
    BTW, I think there must have been two versions of this map in Q3 because I've heard you couldn't shoot through the grate in the original.
    http://q3a.ath.cx/download.php/ra3map11.pk3

    I wouldn't have known about it if someone (who knows RA3 quite well) didn't tell me.

    I'll get around to all the other posts soon.

  7. #7
    Member Niezbo is on a distinguished road
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    Oh my god. When You people will learn that it is NOT! lava - it is Fog of Death.
    About dredwerkz - I have seen it recently, similar trick is possible in Grim Dungeons near SG
    ppl who disbalanced teams:
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  8. #8
    *DrewPWiener
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    Great suggestions OP

    Thanks for taking the time to point these out. I have experienced some of these issues before, but did not bother to point them out. I am glad there are people who do.

    Hopefully, some of them can be adjusted in the next update.

  9. #9
    *R41N
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    Quote Originally Posted by Niezbo View Post
    Oh my god. When You people will learn that it is NOT! lava - it is Fog of Death.
    About dredwerkz - I have seen it recently, similar trick is possible in Grim Dungeons near SG
    and in ctf2, (dont know if it still works), but you can get under the fog at the flags. (/bind # vid_restart)

  10. #10
    Banned TheMuffinMan86 will become famous soon enough TheMuffinMan86's Avatar
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    Quote Originally Posted by SyncError View Post
    These are fixed.
    In Reflux: There's an adbanner test texture instead of an actual adbanner (by the blue flag), but I guess you've already fixed it since it's been mentioned elsewhere.

    Quote Originally Posted by R41N View Post
    and in ctf2, (dont know if it still works), but you can get under the fog at the flags. (/bind # vid_restart)
    If you've got a demo I'll add it to the list.

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