Fighting an Overly Defensive Enemy
Suppose you are fighting someone who is a "camper," or just someone scared of
your aim. This might intimidate you... after all, who wants to rush into an
area where someone is waiting to kill you? But remember the Fundamental
Theorem, Part A:
When you correctly guess what your opponent is going to do, you gain.
Thus, you are actually at an advantage! Every strategy has a weakness, and if
you know the strategy your enemy is using, then you are able to exploit his
vulnerabilities much easier. When someone is playing defensively against you,
remember that you have a number of inherent advantages:
1) The area that your enemy is occupying is less than half the map. There is
no possible way for him to occupy more than half the map and still stay in
control of "his turf." Therefore, you have positional advantage, because you
have more flexibility in where you can move, and where you can attack him
2) Following from point 1, you also have access to more items. If your enemy
is camping at the lightning gun and RA area, then you have access to both
rocket launchers, the cell ledge, the mega, the yellow armor, grenade
launcher, and plenty of rockets and health. So, he keeps himself in his cage,
while you dominate everything else on the map!
3) The angles involved in shooting defensively, such as the situation at the
lg mentioned above, are complex and tense. It is much easier for you to spam
the exits of the camper's "base" than for him to predict and prevent you from
entering his territory. This means that you will have momentum carrying your
attack: both literally from bunnyhopping, and also from the surprises that you
can use to trick your opponent... he will lack the time and resources to
successfully counter your techniques, if you take him by surprise.
This is what you do:
1) Assess where your enemy has decided to claim territory.
2) Keep a checklist of the exits that he has: rocketjumping, walking silently
down stairs, and other sneaky methods are also included.
3) While he waits on his item(s) to spawn, take control of all other important
items on the map. Get "loaded" so that when the time comes, you can destroy
4a) If he has a higher score, he will wait until you come to attack
him, in which case you must get as much health and armor as possible, quickly.
Set up distractions and sneaky methods to cause him confusion, such as
shooting into his territory and then running around to another entrance. At
this point, he will not know what you are doing, so you will be at an
advantage according to the Fundamental Theorem of Quakeworld. Sneak in or
speedily assault him, and he will be surprised and annihilated by your
4b) If you have the higher score, wait him out! There is little use in risking
death when you already have a higher score. Especially if you have only a
small lead over him, do not risk getting fragged and having your opponent
steal the game from you! If you are sure you can kill him, then do it,
otherwise, be patient! A win is a win, whether it is by 2 or 20 frags.
Fighting an Overly Offensive Enemy
If someone severely outaims you, he will most likely become careless and take
risks that are stupid. It is your responsibility to stay alive at all costs,
while keeping an eye on overall strategy and map control. You must play hide
and seek for almost the whole game when fighting this sort of player. Because
when you face him head-to-head, he _will_ severely hurt you, without him
taking much damage, you should prevent those situations. Instead, recognize
the value of splash damage: control ammo, and prevent him from getting
critical items by damaging him if he comes NEAR to them. In this way you can
mark off spots for yourself, by making them too dangerous for him to go!
Additionally, spam with the lightning gun if you can spare the ammo. It is a
powerful deterrent to see a lightning beam 10 meteres from your face, between
you and the item that you want.
A Little Trick
Most people don't do this... even I don't (yet). But FayD (the q3 pro)
suggested to me that I include a section about using weaker weapons to stop
momentum of enemies. It is a simple procedure: use the nailgun or the shotgun,
and spam a place where you think your opponent will bunnyhop out of. If he
hits the nails or the shotgun pellets, his inertia (heh) will be almost
completely eliminated! Its a very convenient way to use up those shells and
nails lying around, and can SERIOUSLY screw up your opponent. After
successfully executing this technique, combine with the LG or RL to quickly
About the Red Armor Spawn
I have heard from a few people that aerowalk sucks because it has an RA spawn.
This may be true. However, many people still think this map is pretty damn
good, so I am not going to say either way about the "fairness" of this spawn.
One thing to note, though, is that if you are waiting for the RA to spawn, or
just a free moment to rocket jump to it, and you are about to kill your
opponent, DON'T KILL HIM! Unless there are spawn rules in place to prevent him
spawning at the ra (or he spawned there last time), your enemy might get that
favorite spawn, and possibly kill you. Keep his health low, go get that armor,
THEN kill him. If he spawns at RA, so what? You already took the armor there!
Thanks to Traxler for pointing this out to me.
Sometimes, you have no idea who your opponent is, or what he will do. In these
instances, you must assume that he will find ways to put you in the worst
situations possible. By being pessimistic early in the game, you will learn
about his playing style, and skill level, while minimizing damage to yourself.
After you find vulnerabilities in his game, then agress against him and destroy