+ Reply to Thread
Page 1 of 2 1 2 LastLast
Results 1 to 10 of 13

Thread: Breaking map control in TDM 2v2

  1. #1
    *Tyrrr
    Guest

    Breaking map control in TDM 2v2

    Subject. How do you do it? If it matters, examples on maps like dm6, ztn, t6, dm20 are welcome.

  2. #2
    Senior Member brainwreck is on a distinguished road brainwreck's Avatar
    Join Date
    Aug 2010
    Posts
    408
    Quote Originally Posted by Tyrrr View Post
    Subject. How do you do it? If it matters, examples on maps like dm6, ztn, t6, dm20 are welcome.
    cough.... QUAD.
    `when the stress burns my brain just like acid rain drops, mary jane is the only thang that makes the pain stop`

  3. #3
    *Tyrrr
    Guest
    Quote Originally Posted by brainwreck View Post
    cough.... QUAD.
    funny. 10 char.

  4. #4
    Senior Member Schutzengel is on a distinguished road Schutzengel's Avatar
    Join Date
    Aug 2010
    Location
    Plano, Texas
    Posts
    533
    When my enemy is in control I try to get the minor armors and try to get long range railshots or defensive rockets.

  5. #5
    Senior Member z4t01 is on a distinguished road
    Join Date
    Jan 2011
    Posts
    287
    rocket launcher, +back, hallways

    there is no coming back without outplaying your opponent
    in 9/10 times when the enemy gets a significant lead in TDM its cause you are getting outplayed and theres no way to stop it. imo this is why TDM is boring, very predictable.

  6. #6
    Senior Member Schutzengel is on a distinguished road Schutzengel's Avatar
    Join Date
    Aug 2010
    Location
    Plano, Texas
    Posts
    533
    Do you think CTF is a better 4v4 gametype z4101? I'm interested to hear about this because I'm deciding which one I want to devote the most time to.

  7. #7
    *Tyrrr
    Guest
    Actually the answer to my question is more simple than expected.
    2 z4t01
    i've seen and played alot of tdm's where the lead was changing every 30 seconds, what are you talking about?

  8. #8
    Senior Member z4t01 is on a distinguished road
    Join Date
    Jan 2011
    Posts
    287
    there comes a point where one team can build up such a large 'buffer' of points that it would be nearly impossible to lose after a given timeframe. this happens in almost all TDM games. TDM games don't often end with very close scores. usually the winning team has quite a large lead by the end of it.

  9. #9
    Member pcfs is on a distinguished road
    Join Date
    Aug 2010
    Posts
    52
    well, if winning the map is that out of reach, you might as well just try and set some minor goals for yourself and learn / try a few things. New to tdm myself , but this is what I do. Play defensive, steal a weapon /armor / pu, etc. Maybe someone who isn't stat obsessed will trade teams too.

  10. #10
    Banned Fudge911 is an unknown quantity at this point
    Join Date
    Oct 2010
    Location
    Withheld by the Witness Protection Program
    Posts
    1,338
    Quote Originally Posted by z4t01 View Post
    there comes a point where one team can build up such a large 'buffer' of points that it would be nearly impossible to lose after a given timeframe. this happens in almost all TDM games. TDM games don't often end with very close scores. usually the winning team has quite a large lead by the end of it.
    Yup, like METSU vs nerfed at Dreamhack 2011. METSU won by over 150 points.

+ Reply to Thread

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts