quakelive_failhitbox.dm_73
An airrocket registered as spash which almost cost me the game D:
quakelive_failhitbox.dm_73
An airrocket registered as spash which almost cost me the game D:
You can't fix something that's not broken.
lol... i've had 15 ping and railed people so far around corners that they were in then next room. quake lag compensation working as intended.
seriously it's broken as **** and SyncError himself even said a million years ago that there was issues with model extrapolation or something that they were looking into... which never happened.
the rocket and splash damage is an entirely different story. good luck if your rocket catches the edge of geometry.
http://www.youtube.com/watch?v=NIyhdXp8q4Y
its called, ping and lag, what you see is often completely different from what actually happened. Its a problem yes, but its not a problem with the hitbox.
This happens to me all the time. I can't help but "..." every time that happens.
I've had A LOT of direct plasma hits registered as splash (you can tell easily: it produces purple impact mark instead of leaving hit spark), I've also had a hard time looking for an air rocket in a demo with QLDT - turned out I killed someone with splash... deepinside-midair-moment.dm_73
frs was unfortunate to do the same with a grenade: http://www.youtube.com/watch?v=Zg9TnbbdboY - so he didn't even get splash out of it, rocket at least should do 85 damage in that situation.
Did this happen before cylinderscale 1.1 change?
I've fixed thread title. Moving to bug reports, too.
I confirm that the hitbox is crashed AS D:
Found by rEadY: http://www.youtube.com/watch?v=ictV7JFu4xM