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Thread: Ql subscription solution

  1. #11
    Senior Member Effinlag is on a distinguished road
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    Quote Originally Posted by rzz View Post
    Maybe, although I think all maps available (and FT?) far outweighs the possibility to vote - at least it would to me.

    I think the two chief reasons people don't subscribe are
    1. Payment options (subscription length, payment type)
    2. On principal ("I paid for Q3A, QL is basically the same game, why should I pay?")
    QL doesnt have enough active players to integrate a bunch of different payment options when the bottom line is: people who wont pay 24 bucks for a year of game access are going to find an excuse to not pay 12 bucks for 6 months worth of access. Bottom line, people wont pay that 1.99 because they are cheap.

    On principal? So i paid for a season pass for the amusement park LAST YEAR. This year they should just let me in free, because they only added 1 more ride this year, so its the same amusement park as last year. Therefore i am justified in not wanting to pay, right? I rented my apartment last year, and so now since its still the "same" apartment i had last year, i should live rent free? Thats irrational thinking in the extreme. No wonder the world is getting dumber.

  2. #12
    *amjw
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    Quote Originally Posted by Effinlag View Post
    On principal? So i paid for a season pass for the amusement park LAST YEAR. This year they should just let me in free, because they only added 1 more ride this year, so its the same amusement park as last year. Therefore i am justified in not wanting to pay, right? I rented my apartment last year, and so now since its still the "same" apartment i had last year, i should live rent free? Thats irrational thinking in the extreme. No wonder the world is getting dumber.
    that's a ridiculous strawman and you should know it. amusement parks have upkeep costs. apartments have upkeep costs. that's why continuous payment is justified. QL servers have upkeep costs. therefore, adverts and revenue from pro subscribers (whose demographic would increase in size when more people will be available to play on their server) would be used to maintain them. MAPS do NOT have upkeep costs. therefore, a subscription model for MAPS is economically absurd.

  3. #13
    Senior Member Effinlag is on a distinguished road
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    Quote Originally Posted by amjw View Post
    that's a ridiculous strawman and you should know it. amusement parks have upkeep costs. apartments have upkeep costs. that's why continuous payment is justified. QL servers have upkeep costs. therefore, adverts and revenue from pro subscribers (whose demographic would increase in size when more people will be available to play on their server) would be used to maintain them. MAPS do NOT have upkeep costs. therefore, a subscription model for MAPS is economically absurd.
    Not really a strawman. Servers have upkeep, they also need to be housed(rent), and then there are things like electricity, you know to keep the lights on, janitors who keep the buildings clean, programmers to write updates etc etc. Im willing to bet theres no real money being made off this game. Wow, maps have no upkeep costs...REALLY?!?!

    You can try all you want to twist things, but there is no way you can argue away the fact that 1.99 is NOT an exorbitant amount of money for something most of us spend a good 30+ hours a month playing. And give up the "watching ads is contributing" nonsense. Only an idiot would argue that. If the base price is 1.99 per month, what does a month worth of ads generate per user? 3 cents? 5 cents? Hell, its worth 1.99 a month for me to NOT have to watch those ads. Bottom line, if everyone contributed maybe wed have better updates/maps. Maybe there would be more bandwidth allocated and we wouldnt have to wait 5 minutes for a page to load.

    Basically you are just another bum at the soup kitchen complaining that the food isnt all that good.

  4. #14
    *amjw
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    Quote Originally Posted by Effinlag View Post
    Not really a strawman. Servers have upkeep, they also need to be housed(rent), and then there are things like electricity, you know to keep the lights on, janitors who keep the buildings clean, programmers to write updates etc etc. Im willing to bet theres no real money being made off this game. Wow, maps have no upkeep costs...REALLY?!?!

    You can try all you want to twist things, but there is no way you can argue away the fact that 1.99 is NOT an exorbitant amount of money for something most of us spend a good 30+ hours a month playing. And give up the "watching ads is contributing" nonsense. Only an idiot would argue that. If the base price is 1.99 per month, what does a month worth of ads generate per user? 3 cents? 5 cents? Hell, its worth 1.99 a month for me to NOT have to watch those ads. Bottom line, if everyone contributed maybe wed have better updates/maps. Maybe there would be more bandwidth allocated and we wouldnt have to wait 5 minutes for a page to load.

    Basically you are just another bum at the soup kitchen complaining that the food isnt all that good.
    nope. it is a strawman. you are comparing an argument about payment for a fixed cost good for one with an upkeep cost. i already addressed the point about servers having upkeep costs and yes, maps have no upkeep costs, only the servers to play them. maps themselves are a one-off payment. so **** already. you're embarrassing yourself.

    we all know that you're NOT going to come up with a sensible argument as to how watching adverts is anything other than contributing so again, ****. you're pulling made up advert revenues out of your ass, completely ignoring the fact that the game survived on it for 2 years. it would have to have been FAR closer to the cost of running servers than you make it out to be and i've addressed wherer the rest will come from in the other post (which you still haven't replied to btw) the fact that you can only say that 'HURR ONLY AN IDIOT WOULD ARGUE THAT' only shows how little you have on anything i have to say.

    the bottom line is that this game isn't popular enough to justify a subscription based model (as you yourself showed, with evidence, in the other thread) and you're too uneducated to know it. p.e.r.i.o.d.
    Last edited by amjw; 04-21-2011 at 01:19 AM.

  5. #15
    Senior Member rzz is on a distinguished road rzz's Avatar
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    Quote Originally Posted by Effinlag View Post
    On principal? So i paid for a season pass for the amusement park LAST YEAR. This year they should just let me in free, because they only added 1 more ride this year, so its the same amusement park as last year. Therefore i am justified in not wanting to pay, right? I rented my apartment last year, and so now since its still the "same" apartment i had last year, i should live rent free? Thats irrational thinking in the extreme. No wonder the world is getting dumber.
    Hey, I'm with you. None of the two reasons I listed applies to me, I subscribed ages ago, I'm just listing the two most common complaints against subscription I've seen here on the forum.

    And I'm with you on not adding more subscription types as well, but there's really no excuse for not adding more payment options.

  6. #16
    Junior Member Skaruts is on a distinguished road
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    I came back and noticed the game is not Beta anymore and has a subscription option now. I wander what a player looses by not being subscribed (I still have to check it out, just stumbled into this thread).

    Honestly I'm not fond of subscriptions. I like to buy a product once and use it whenever I like to. That's one reason why I don't feel tempted to subscribe.

    Although, I confess that 1.99$ a month is very cheap for a subscription. I'd say they are trying to compensate for the loss while their other games aren't profiting. But I'd only pay a subscription for this game if I'd play it competitively. I only play for fun. That's another reason why I don't feel tempted to pay it. Besides that, I don't play regularly. That's another reason.

    Usualy games with a unsubed/subed diference on players have quite some unbalancing implied. Maybe this isn't the case, I don't know, but I still trust id when it comes to balancing, but then again I still have to see what's the catch of sub'ing. If I find any unbalancing in qlive, that will be a quick exit door for me. A farewell without looking back. (I fear not having any game to play in a near future due to that... among a few other things...)

    (EDIT: were the forums reset or something? I could almost swear I had posted before, and I could never join in Nov/2010. I had no internet at that time... ***...)
    Last edited by Skaruts; 04-21-2011 at 07:33 AM.

  7. #17
    Senior Member crogeek is on a distinguished road crogeek's Avatar
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    amjw : by you words - my final conclusion is that game isn't dead and it won't be dead. And yes it's WORTH of that little amount of money.
    There's no better place than (127.0.0.1) HOME. . .
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  8. #18
    Senior Member Effinlag is on a distinguished road
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    Quote Originally Posted by rzz View Post
    Hey, I'm with you. None of the two reasons I listed applies to me, I subscribed ages ago, I'm just listing the two most common complaints against subscription I've seen here on the forum.

    And I'm with you on not adding more subscription types as well, but there's really no excuse for not adding more payment options.
    Nah bro. I was just quoting you for the perfectly summed up excuses. No other reason.

  9. #19
    Senior Member Effinlag is on a distinguished road
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    Quote Originally Posted by amjw View Post
    nope. it is a strawman. you are comparing an argument about payment for a fixed cost good for one with an upkeep cost. i already addressed the point about servers having upkeep costs and yes, maps have no upkeep costs, only the servers to play them. maps themselves are a one-off payment. so **** already. you're embarrassing yourself.

    we all know that you're NOT going to come up with a sensible argument as to how watching adverts is anything other than contributing so again, ****. you're pulling made up advert revenues out of your ass, completely ignoring the fact that the game survived on it for 2 years. it would have to have been FAR closer to the cost of running servers than you make it out to be and i've addressed wherer the rest will come from in the other post (which you still haven't replied to btw) the fact that you can only say that 'HURR ONLY AN IDIOT WOULD ARGUE THAT' only shows how little you have on anything i have to say.

    the bottom line is that this game isn't popular enough to justify a subscription based model (as you yourself showed, with evidence, in the other thread) and you're too uneducated to know it. p.e.r.i.o.d.
    HEY STUPID, in an apartment youre just paying for the space, and maybe some occasional upkeep. The heat, hot water, and electric bills will be your responsibility in addition to the rent *in most cases* So, you will be basically paying for LIVING SPACE. But what about QL? Is the electricity and rent for the buildings that house the servers gonna pay itself? How about all the other costs involved?

    See if that apartment isnt rented, it costs the landlord nothing. But for QL servers to run 24/7/365 even if no one is playing on that server at any given time, there is still a cost involved because they still have to be up and running at all times. The game was in beta for 2 years was it not? I dont know any games that charged for beta testing... Also, if those ads generated any tangible revenue, then they wouldnt need to charge that super low 1.99 a month because in game ads would generate comparable revenue. Obviously they dont. Common business sense which you lack.

    QL isnt dead, Quake has just always been a niche game. And dont twist my words dimwit, i said there arent enough users to justify spending the money to make and distribute game cards worldwide when there arent a ton of users to buy them. That doesnt mean this is a dead game either, it just shows that your brain is dead.

    Take another niche sport like hiking. Say only 70k people subscribe to hiking magazine monthly, does that mean hiking is as you put it "dead" and therefore should give their magazine away for free because you dont think the numbers justify a subscription cost? Do you not realize there is still a cost involved, and for a smaller scale business, revenue is even MORE important because they have less opportunities to generate money than a giant conglomerate? Your thinking is ass backwards and STUPID. I wouldnt let you run a lemonade stand, much less a subscription based business.
    Last edited by Effinlag; 04-21-2011 at 12:40 PM.

  10. #20
    *amjw
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    Quote Originally Posted by crogeek View Post
    amjw : by you words - my final conclusion is that game isn't dead and it won't be dead. And yes it's WORTH of that little amount of money.
    in which case you and every other premium/pro user automatically forfeit any right to complain about unpopulated premium map servers. until that happens (and it won't) you can't blame standard players for not wanting to pay for a game that they don't think is worth it.

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