Hi guys! We just deployed a hotfix to resolve some issues that have cropped up since launch, and we thought you'd like to know about them.
One issue that we've been very concerned about is server capacities. Since we added so much content at launch, our locations with low hardware capacity have been struggling to run games with all public configurations, let alone user-started matches. To resolve this, we've decided to start up different sets of configurations at different locations, to make sure that our dynamic match startup system has room to start more matches as player population increases. Locations with very few hardware resources will only maintain a small number of public servers without tier restrictions (these matches have "Unrestricted Match" where there would otherwise be a skill indicator). Locations with an intermediate level of resources will run some unrestricted matches and some matches at a few skill tiers. Locations with a large amount of resources will run the full suite of configurations at all skill tiers and will probably have more added in the future.
We will be closely monitoring our resource usage to make sure that we're not hitting capacity limits. We want to make sure there are always public servers available, and also to allow our Pro members to start a match at any location.
We've also heard the community's feedback on our recent tier changes, and we've done two things in response to this. First, there will now be unrestricted Instagib servers running at all locations. We know that many people use Instagib servers as common meeting grounds for their friends, and would like to allow that to continue. Our locations with larger capacity will still have skill-tier-restricted Instagib configurations for a more matched experience. Second, we've increased the maximum skill tier that players can join by one: now players can join one tier down and three up, instead of the previous one down and two up. This should make it easier for you to play in public games with your friends.
Lastly, we have deployed a fix for some input problems that our standard Linux users were having when joining a game. If this doesn't resolve your problems, please let us know!
See you in game!


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