
Originally Posted by
baxley
This map was built and designed (not to mention played) as a response time and aim map. If you're going to have this map in QL you should at least respect that...
My suggestion(s):
1) Remove 1 of the green armors? (this isn't cpm dudes.)
2) If you aren't going to change a damn thing, then at least up the LG push or LG dmg to be an equalizer to rocket spam? If you are going to make this game with Q3 phsyics, q3 devs., q3 maps....then don't screw it up by making rockets faster (which any idiot can fire) and lowering LG push (LG, which requires actual skill....)
P.S....how can people literally charge through 50% LG and get a kill with rockets? Try that in Q3 and your forward momentum wont only get stopped faster, but after 1 second you'll start getting pushed back....
I realize this isn't Q3...but you have built duel in an unbalanced format in my opinion, it allows for a strong strategy based gameplay and little to no actual needed aim skill. (FPS = First person shooter).
Hub was built for aim. You need to balance the weapons for this map.