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Thread: Adding cg_bobspeed

  1. #1
    Member G_Uru is on a distinguished road
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    Thumbs up Adding cg_bobspeed

    Just wanted you to know that there are still people out here who would like this command added. I do not like the slow speed of the bobbing there is in any quake-game and therefor I hope you will add this one to quakelive. Atleast it can be found in quakeworld with the command cl_rollspeed
    This shouldn't affect the game in any other way than it would be lots easier to tweak a sensitivity that both works for moveing and aiming!

  2. #2
    *Tyraniatar
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    I wonder why you need that
    With bobing enabled you basicly achieve this:
    1. your crosshair moves but the actual firing comes from the invisible crosshair, which isnt affected by bob
    2. you get screenshake which makes it harder to lock on target
    so whats the point?

  3. #3
    Senior Member KittenIgnition is on a distinguished road
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    Quote Originally Posted by Tyraniatar View Post
    I wonder why you need that
    With bobing enabled you basicly achieve this:
    1. your crosshair moves but the actual firing comes from the invisible crosshair, which isnt affected by bob
    2. you get screenshake which makes it harder to lock on target
    so whats the point?
    pretty sure your crosshair doesnt move at all.

  4. #4
    *a13xoloid
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    The thing that moves is your display monitor.

  5. #5
    Senior Member jstn is on a distinguished road jstn's Avatar
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    Yeah, I'd venture I guess that most players have bob turned off completely. And of the ones who do have it on, I would bet most would turn it off if they were made aware of the disadvantages of it.

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