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Thread: Complete list of Server Commands

  1. #1
    Senior Member Fi is on a distinguished road
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    Complete List of Server Commands

    So, I can host games, but I don't know what else I can do.

    It would be nice if I knew how to ban unwanted players if I ever needed to do just that.

    What else? Indulge me.
    Last edited by Fi; 03-09-2011 at 05:02 AM.

  2. #2
    Senior Member swampy will become famous soon enough swampy will become famous soon enough swampy's Avatar
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    open the console and enter ? for list of commands.

    ?

    Level: None
    Summary: Show available commands for the current user.
    Simply typing ? into the console will show all commands that you currently have access to, along with a short description if applicable.

    players

    Level: None
    Summary: Show currently connected players and their status.
    A list of current players, and their level, is printed to the console. The first column is the client id, used in operations on players. The second column is their status, * meaning Owner, @ for Admins, and blank for all other players.

    timeout

    Level: None
    Summary: Call a time out, temporarily pausing the game.
    Issuing timeout will pause the game for 30 seconds, and announce who has called the time out. This can be used to temporarily pause the game if a team member lags out, is kicked, etc. The game will be automatically unpaused after 30 seconds unless timein is manually called.

    timein

    Level: None
    Summary: Call a time in, unpausing the game.
    Timein will do the opposite of timeout, and resume a paused game. It will announce who has called the time in, and after 5 seconds, the game will unpause.

    abort

    Level: Admin
    Summary: Abandon the current game and return to warmup.
    If a match was accidentally started, or otherwise needs to be reset, abort will end the current game with no result, and go back to warmup, similar to the map_restart console command. Games that are aborted before the scoreboard is displayed will not be counted for stats, if applicable.

    allready

    Level: Admin
    Summary: Force all players to be 'ready' and start the match.
    An admin issuing allready will force the game to be started as long as there is at least one player present on each team. Use this command to quickly start the game without waiting for people to ready up.

    pause

    Level: Admin
    Summary: Pause the current match indefinitely.
    This command works similarly to timeout, except only an admin is able to call it, and there is no delay until it is unpaused.Admins are also able to call pause while spectating.

    unpause

    Level: Admin
    Summary: Unpause the current match.
    Similar to timein, this will cause the match to continue after a 5 second countdown. This command can also be used to force the match to continue even if timeout was initiated by a player.

    lock

    Level: Admin
    Summary: Stop players from joining the team.
    Lock optionally takes one argument, the team to lock. If no argument is specified, it will lock the current team you are on, or lock both teams if you have access. This will not allow any further players to join the team. Players on the team will still be able to go into spectator mode.

    unlock

    Level: Admin
    Summary: Allow players to join teams.
    Unlock works similarly to lock, except in reverse. It can lock a team specified as it's parameter, otherwise it will unlock both teams if the player has admin, and only their team if the player does not

    put

    Level: Admin
    Summary: Move a player to team.
    put takes two parameters, the player's ID from players and the team to switch to, either 'r', 'b', or 's', standing for Red, Blue, and Spectator. It will force the selected player to join that team.

    kickban

    Level: Admin
    Summary: Temporarily removes a player from the server.
    kickban takes one parameter, the player ID of the player to remove, taken from players. A kicked player will remain banned as long as they remain on the banlist.

    banlist

    Level: Admin
    Summary: Lists the accounts currently banned.
    banlist displays a list of accounts that are currently banned. The banlist clears itself at the end of every game period (warmup/match/round).

    unban

    Level: Admin
    Summary: Removes a player from the banlist.
    unban takes one parameter, the account name of the player to remove, taken from banlist. A player removed from the banlist can connect to the server.

    op

    Level: Owner
    Summary: Grant administrative privileges to a player.
    op takes one parameter, the player ID of the player to grant privileges to, taken from players. An admin will have access to all commands, except for the ability to give other players admin.

    deop

    Level: Owner
    Summary: Remove a players administrative privileges.
    deop takes one parameter, the player ID of the player to remove privileges from, taken from players. Deoped players will revert to access level NONE.

    stopserver

    Level: Owner
    Summary: Shuts the game server down.
    stopserver immediately shuts down the server, without warning. Server owners should notify connected players that the server will be shutting down prior to use of this command.

  3. #3
    Senior Member Fi is on a distinguished road
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    Thank you!

  4. #4
    Junior Member WreatH is on a distinguished road
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    How do i get Player IDs?? Or can i just type the exact name??

  5. #5
    Senior Member fraggedICE is on a distinguished road
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    Quote Originally Posted by WreatH View Post
    How do i get Player IDs?? Or can i just type the exact name??
    /players
    Player ID is the number next to their name

    (Probably)

  6. #6
    *Gabriel_Ruan
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    Can a player be banned on a more permanent level?

  7. #7
    *enzer
    Guest
    Quote Originally Posted by Gabriel_Ruan View Post
    Can a player be banned on a more permanent level?
    no. at this time only a tempban until the gamestate changes.. ie: map change.

  8. #8
    Senior Member FlashSoul will become famous soon enough FlashSoul will become famous soon enough FlashSoul's Avatar
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    Would it be possible to make a script that would automatically ban an unwanted player?
    Keep a file with banned players for server X. Maybe even hosted online to share it. Whenever you're op of server X and someone joins, the script looks in the file to see if he's there. If he is, the script asks /player, look for the right id and /kickban id.

  9. #9
    Senior Member swampy will become famous soon enough swampy will become famous soon enough swampy's Avatar
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    Quote Originally Posted by FlashSoul View Post
    Would it be possible to make a script that would automatically ban an unwanted player?
    Keep a file with banned players for server X. Maybe even hosted online to share it. Whenever you're op of server X and someone joins, the script looks in the file to see if he's there. If he is, the script asks /player, look for the right id and /kickban id.

    At this point no.. But it's a feature that should be included!
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  10. #10
    Senior Member FlashSoul will become famous soon enough FlashSoul will become famous soon enough FlashSoul's Avatar
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    I mean : Could it be done with a user script, like this one : http://userscripts.org/scripts/show/111519/ ? We should not expect id to do it themselves.

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