+ Reply to Thread
Page 1 of 7 1 2 3 ... LastLast
Results 1 to 10 of 64

Thread: QUAKELIVE movie making guide by aNtii

  1. #1
    Junior Member aNtii is on a distinguished road
    Join Date
    Aug 2010
    Posts
    7

    QUAKELIVE movie making guide by aNtii

    Many have asked me to help them with making a "QUAKELIVE MOVIE" how to do this and that and I think I have been more than helpful in these matters - But since this has exploded lately with facebook friend requests and quakelive friend requests I finally got to sit down and literally make this "Bulletproof movie making guide" for all to understand! I myself use Sony Vegas so if this don't work for you then GET sony Vegas. Click on the pictures to enlarge them for a better view. Enjoy!

    - aNtii.

    // BASIC

    STEP 1: I assume you know how to record your demos (For those that doesn't) You can either use /record IamAwesome for an example or use /cl_autoaction "1" in your cfg then quakelive will automatically record each game you play for you.

    STEP 2: Your demo can be found in this path "C:\Users\YOU\AppData\LocalLow\id Software\quakelive\home\baseq3\demos" do make sure that you don't have hidden folders on your C drive (For those that don't know how to view hidden folders I took some screenshots to guide you in the process) --> http://img546.imageshack.us/i/16479899.jpg/ - http://img837.imageshack.us/i/31877888.jpg/ For those of you that just wan't to play your own or others demos you just put them in your quakelive demo folder from there you can simply go into quakelive bring down the console and type /demo and the demo name "ENTER" and view them.

    // ADVANCED

    STEP 3: The program we now need to capture the footage + audio is called "Wolfcam" and here is the download link the version has regular updates and you can always keep your wolfcam up-to-date by this thread that kittenignition have made on the quakelive forum along with a few notes --> http://www.quakelive.com/forum/showt...85-WolfcamQL-D

    STEP 4: Now you got this RAR folder called wolfcam and I recommend you just extract it on your desktop.

    STEP 5: Copy all the maps .pk3 files from your baseq3 quakelive folder into the baseq3 wolfcam folder (For those that is lost) --> QL: C:\Users\YOU\AppData\LocalLow\id Software\quakelive\baseq3 to C:\Users\YOU\Desktop\wolfcamql7.3\baseq3. Now when this is done you're pretty much ready to go play around with wolfcam (Atleast you would think so) Now select the demos that you wan't to play or capture some footage of from your quakelive folder into your wolfcam folder (For those again lost) QL: C:\Users\YOU\AppData\LocalLow\id Software\quakelive\home\baseq3\demos to C:\Users\YOU\Desktop\wolfcamql7.3\wolfcam-ql\demos - Now when this is done you launch the application and play a a few seconds of a demo then quit.

    STEP 6: Now we need to place a movie making CFG in the right folder to give the video the best quality avaible by this I mean "The right textures, the right resolution etc) I included my own movie making CFG for you to use as you wish wich can be downloaded fom here --> http://www.2shared.com/file/1xdXGZ63/autoexec.html Now when the file is downloaded you place the "autoexec" CFG here C:\Users\YOU\AppData\Roaming\wolfcamql\wolfcam-ql and you're good to go with some high quality CFG ready to capture some awesome air rockets!

    // CFG binds

    I already made a few binds that I use myself when I capture that I thought you would like aswell.

    X = pause
    F9 = Capture "jpg files + wav file of the ingame sounds"
    F10 = Stop
    F3 = Removes everything except the frag message the clock, status bar etc (you SHALL use this when you capture footage for a movie!)
    When you need the clock, status etc on again just bring down the concol and type /cg_drawStatus "1"

    STEP 7: When you have recorded some footage the files will be saved here C:\Users\YOU\AppData\Roaming\wolfcamql\wolfcam-ql\videos as hell-of-a-lot jpg pictures and 1 wav file to make all of these pictures to 1 single clip you need this program called "VirtualDub" wich you can download from here --> http://virtualdub.sourceforge.net/ Now you're ready to turn all those pictures into a single clip what you do first is to drag the very first picture into the VirtualDub screen and release it now you can drag the little bar at the bottom and view all of the files (The actual clip you will get) VirtualDub automatically loads the rest of the pictures! Now go to video --> Frame Rate and select "Change frame rate to (fps): and type in "125" --> OK now select File --> Save As AVI and choose where you would like to save it then after that drag the wav file included with all of the pictures to the same folder and delete all of the jpg files! Congratulations you now have your first HD 720 clip + the ingame sounds but we're far from over!

    STEP 8: Don't worry about the size of your clip you saved from VirtualDub 4 seconds can easily be more than 4 - 5 GB that's a thing you need to consider when making a movie "You will lose a lot of space on your HDD" Now drag your clip into sony vegas and drag the wav file under the clip and sync it up by making sure that the audio file has a perfect match at the end of the clip like this --> http://img832.imageshack.us/i/90735006.jpg/ and delete the rest of the audio that does not fit the clip! This way your footage matches the audio perfectly!

    // RENDERING

    STEP 9: Now we have the clip and audio matched and we really wan't to see the final outcome of all this hard work! Sadly if you wan't to view the outcome you would have to use a lot more time with a lot of encoding! THAT'S WHY I have included what I like to call my "Test Quality Codec" that renders rather fast and produces a decent quality wich you can download here --> http://www.2shared.com/file/lVei2Jq9/divx_311alpha.html Install it the way the file tells you to! This is what you shall do next! I included a small video for you to see how since it would take way to long to type! Choose all those settings I applied and hit the small "Disc" wich saves all the settings you just entered and call it something like "Test codec" or whatever you wan't --> http://www.youtube.com/watch?v=SoEkSxO-s4U Now you can produce clips that you can watch for yourself but I don't recommend that you use this codec for the final movie outcome!

    // SONY VEGAS HQ CODEC

    STEP 8: Now you have assembled your final movie and wan't to make it public but you still need to jump over the last fence before you can share what you have been working so hard on! You need this codec "Lagarith lossless codec" wich literally saves your movie with no quality loss but makes the file very big I strongly suggest you do use this! Keep in mind that you need to render the footage and audio seperately!! Download link --> http://lags.leetcode.net/codec.html Now when this is done and you got both files where you saved them we can progress to the last and final step. You already got your settings saved so what you only need to do when rendering with this codec is to select it from the codec menu like this --> http://img843.imageshack.us/i/54368513.jpg/

    // FINAL ENCODER

    We're almost there and this final encoder is called "Megui" and can be downloaded from here --> http://sourceforge.net/projects/megui/ I also included the codec I use for all of my movies wich you can download here --> http://www.2shared.com/document/MyD3...4...VA__-.html after installing launch Megui and let it update itself then save the file you downloaded into D:\Megui\MeGUI\allprofiles\x264 og whereever you installed megui the path is still the same and overwrite if you have to you also need avisynth in order to make megui work wich you can download from here --> http://www.free-codecs.com/download/avisynth.htm

    // THE FINAL RENDER

    We are here AT LAST! The final render can begin and here I included another video to show you what you need to do to make it work --> http://www.youtube.com/watch?v=fgof6KCMkWc

    So this was it! I hope it was useful and I expect to see a lot of new movies coming out this year

  2. #2
    Senior Member vanBasten is on a distinguished road vanBasten's Avatar
    Join Date
    Aug 2010
    Location
    CHINCHA ALTA - PERU.
    Posts
    418
    GJ.
    10 chars lol.
    By the Way # 1.
    "THE CHILI PEPPERS HAVE BABY APPEAL"

  3. #3
    Senior Member fraggedICE is on a distinguished road
    Join Date
    Aug 2010
    Location
    England
    Posts
    486
    Great guide, but there are a few puzzling things:

    Why do you use wav + jpg export when you can just do /video avi and it will give you an .AVI file with sound synced for you... and why do resampling when you can just use Gaussian mme_blurframes?

    Also you missed out QLDT, it saves so much time searching demos for frags and I can't imagine timescaling through demos like this to capture footage, there are so many advantages to using it.

    One other thing which I find useful is the Huffyuv codec, when you have really large uncompressed AVI files programs seem to only recognize the first 10 or so seconds for some reason (this occurs in after effects, windows media player, VLC media player etc.) but if you use the Huffyuv codec this problem doesn't arise. It also takes way less space, and is lossless.

    For this video I used QLDT to select the last min of the demo, saved it to the wolfcam demos folder then opened it and did /draw2d 0 + /video avi. After that I just opened the avi in vdub, changed the contrast + saved with the huffyuv codec then converted it with a meGUI preset.

  4. #4
    Senior Member M0NG3R is on a distinguished road
    Join Date
    Jan 2011
    Posts
    174
    Quote Originally Posted by fraggedICE View Post
    Great guide, but there are a few puzzling things:

    Why do you use wav + jpg export when you can just do /video avi and it will give you an .AVI file with sound synced for you... and why do resampling when you can just use Gaussian mme_blurframes?
    i, personally, prefer handling a ton of jpgs and a wav over a big avi. i dont think theres much of a quality thing, but i like it more. as for resampling, i dont use it because ingame motionblur is usually way better. i dont know why he would use it either.

    Also you missed out QLDT, it saves so much time searching demos for frags and I can't imagine timescaling through demos like this to capture footage, there are so many advantages to using it.
    this is true. the post is lacking a few things, mainly QLDT, but it included the most important one: wolfcam

    One other thing which I find useful is the Huffyuv codec, when you have really large uncompressed AVI files programs seem to only recognize the first 10 or so seconds for some reason (this occurs in after effects, windows media player, VLC media player etc.) but if you use the Huffyuv codec this problem doesn't arise. It also takes way less space, and is lossless.

    For this video I used QLDT to select the last min of the demo, saved it to the wolfcam demos folder then opened it and did /draw2d 0 + /video avi. After that I just opened the avi in vdub, changed the contrast + saved with the huffyuv codec then converted it with a meGUI preset.
    i have nothing to say to this because i dont know **** about codecs and the like.
    M0NG3R

    If you have questions regarding Wolfcam, please ask in #WolfcamQL on QuakeNet (IRC or webIRC client required).

  5. #5
    Senior Member Domino is on a distinguished road
    Join Date
    Aug 2010
    Location
    Bama
    Posts
    1,180
    Quote Originally Posted by fraggedICE View Post
    One other thing which I find useful is the Huffyuv codec, when you have really large uncompressed AVI files programs seem to only recognize the first 10 or so seconds for some reason (this occurs in after effects, windows media player, VLC media player etc.)

    Why would you play uncompressed in a player?

    But i do agree that huffy is really good for smaller uncompressed files. Im just too lazy to re-encode them to that haha.

    Quote Originally Posted by fraggedICE View Post
    and why do resampling when you can just use Gaussian mme_blurframes?
    Why even use gaussian blurframes when you can use median which looks a lot better than gaussian. Might as well disable blurframes if you're going to set it to gaussian since you can just have resample/supersampling
    Last edited by Domino; 02-25-2011 at 02:38 PM.

  6. #6
    Senior Member fraggedICE is on a distinguished road
    Join Date
    Aug 2010
    Location
    England
    Posts
    486
    Quote Originally Posted by M0NG3R View Post
    i, personally, prefer handling a ton of jpgs and a wav over a big avi. i dont think theres much of a quality thing, but i like it more. as for resampling, i dont use it because ingame motionblur is usually way better. i dont know why he would use it either.
    Why?! There's no quality difference, it's lossless, and if the file size is huge you can use huffyuv in VDub to make it half the size.

    Quote Originally Posted by BoxxyBabee View Post
    Why would you play uncompressed in a player?

    But i do agree that huffy is really good for smaller uncompressed files. Im just too lazy to re-encode them to that haha.
    Idk it's just AAE loads only 10 secs or so of huge files, and I just thought I would mention that those players also only load 10 secs or so to show it wasn't just AAE's fault. It's weird because if you open these huge video clips in VDub or whatever the whole video is there, but AAE can't recognize it all unless you use a codec like huffyuv. It only seems to occur to clips that are over a minute long though, so I very rarely have to re-encode anything anyway.


    Why even use gaussian blurframes when you can use median which looks a lot better than gaussian. Might as well disable blurframes if you're going to set it to gaussian since you can just have resample/supersampling
    I got my config from my friend lol, looks like he set it to Gaussian. I guess I will try median then thx for the tip lol, does it not take any longer to render or anything? Yet another reason not to use resampling.

  7. #7
    Senior Member Domino is on a distinguished road
    Join Date
    Aug 2010
    Location
    Bama
    Posts
    1,180
    Quote Originally Posted by fraggedICE View Post
    I got my config from my friend lol, looks like he set it to Gaussian. I guess I will try median then thx for the tip lol, does it not take any longer to render or anything? Yet another reason not to use resampling.
    It might take a LIIIITTLE longer. depends on your fps and what value you have your blurframes on. It's worth it though. Here's an example of median.

    http://www.youtube.com/watch?v=mOkNL3j9uAY&hd=1

    Capped in 30fps with 15 blurframes (median)
    Rendered in 30fps

    Smooth as butter


    Quote Originally Posted by HipOcrit View Post
    The level of nerd in here has just reached astronomical proportions
    You know you're saying this while posting on a gaming forum, right?

    *Don't feed the trolls....Don't feed the trolls..*

  8. #8
    Senior Member muckyman will become famous soon enough muckyman will become famous soon enough muckyman's Avatar
    Join Date
    Aug 2010
    Location
    ingerland,ingerland,ingerland
    Posts
    1,667
    Quote Originally Posted by M0NG3R View Post
    i, personally, prefer handling a ton of jpgs and a wav over a big avi. .
    You do know jpeg is horrible lossy format yes ?
    Quote Originally Posted by Stanton Friedman
    All flying saucers are UFO`s not all UFO`s are flying saucers.

  9. #9
    Senior Member KittenIgnition is on a distinguished road
    Join Date
    Aug 2010
    Location
    #<3.io
    Posts
    3,746
    Quote Originally Posted by fraggedICE View Post
    Why?! There's no quality difference, it's lossless, and if the file size is huge you can use huffyuv in VDub to make it half the size.
    you can do the same with jpgs.

  10. #10
    Senior Member fraggedICE is on a distinguished road
    Join Date
    Aug 2010
    Location
    England
    Posts
    486
    Quote Originally Posted by BoxxyBabee View Post
    It might take a LIIIITTLE longer. depends on your fps and what value you have your blurframes on. It's worth it though. Here's an example of median.

    http://www.youtube.com/watch?v=mOkNL3j9uAY&hd=1

    Capped in 30fps with 15 blurframes (median)
    Rendered in 30fps

    Smooth as butter
    Wow, only 15 blurframes for that? Looks like i'll use median from now on!

    Quote Originally Posted by KittenIgnition View Post
    you can do the same with jpgs.
    As muckyman said .jpegs are lossy, whereas the .avi is lossless so it has much higher quality. With jpegs you must use VDub for every single clip you make, re-rendering the entire thing every time! As I explained in post #10 you only need to use VDub on very large clips to change the codec. The only advantage I can think of using .jpegs is that when you initially render it, it would have a lower file size (as .jpegs are low quality), but when you change it into .avi the file size would be the same as if you had used /video avi from the start.

+ Reply to Thread

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts