+ Reply to Thread
Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 28

Thread: plz explain grafic settings

  1. #11
    *MartianBuddy
    Guest
    r_intensity only works if r_vertexlight is set to 1 iirc.

  2. #12
    Senior Member ybl is on a distinguished road ybl's Avatar
    Join Date
    Aug 2010
    Posts
    1,487
    hmm, intensity didnt have any effect, just made some screens
    CA with <16 slots is nothing.

  3. #13
    *MartianBuddy
    Guest
    hmm, ofc it does but only with some cvars activated/deactivated, maybe with postprocess & colorcorrect set to 1... rly can't remember more, but it does do something sir.

  4. #14
    Senior Member ybl is on a distinguished road ybl's Avatar
    Join Date
    Aug 2010
    Posts
    1,487
    i think you have to disable postprocess to make intensity work

    in the ultimative console guide are some more infos about r_ settings

    my grafix is so ****ed up atm..
    Last edited by ybl; 02-08-2011 at 06:18 AM.
    CA with <16 slots is nothing.

  5. #15
    *Sm0k3z
    Guest
    reset ur config to default and rebuild.... helped me when i screwed mine up and didnt feel like going through all the commands to fix it..

  6. #16
    Member poop_flusher is on a distinguished road
    Join Date
    Aug 2010
    Posts
    87
    Quote Originally Posted by qop View Post
    f.e. intensity is sometimes not doing anything, it depends on other setting, but i cant tell which
    same with dynamic light (rockets shining)

    sometimes even the crosshair gets dark

    i would like to achieve a grafic, where every item/player is shining, and the textures are more flat grey. i have this already, but im not sure, why
    Are you jelly?
    http://www.youtube.com/watch?v=0dDur-v_Xz4

  7. #17
    Senior Member ybl is on a distinguished road ybl's Avatar
    Join Date
    Aug 2010
    Posts
    1,487
    it would be the koolest thing, if we ever get black/white-textures =D (why does bloom exterminate the color?! anyone?)

    ..but i found another setting: r_ambientscale 1-100. with 100 every item shines like jewelery
    still using over- and -mapover 1
    CA with <16 slots is nothing.

  8. #18
    Senior Member AXxXxO is on a distinguished road AXxXxO's Avatar
    Join Date
    Aug 2010
    Location
    Croatia
    Posts
    2,306
    If you use r_vertexlight 1... r_ignorehwgamma 1 and turn off color correction. You'll need to adjust your r_mapoverbrightbits/gamma/intensity, but all maps will be the same brightness.

    The game color will be slightly more dull, but it does fix the problem by jones
    Quote Originally Posted by Downlink View Post
    Add A Killcam Maybe?
    Only available for COD MW3 owners!Coming soon i next update....

  9. #19
    *MartianBuddy
    Guest
    Quote Originally Posted by sigur145 View Post
    If you use r_vertexlight 1... r_ignorehwgamma 1 and turn off color correction. You'll need to adjust your r_mapoverbrightbits/gamma/intensity, but all maps will be the same brightness.

    The game color will be slightly more dull, but it does fix the problem by jones
    But with vertexlight 1 some maps are super dark so you might want to use r_mapoverbrighCap 150 (default 255) on thooses dark maps & r_mapoverbrightbits 5-10

    Enjoy ;-)

  10. #20
    Senior Member AXxXxO is on a distinguished road AXxXxO's Avatar
    Join Date
    Aug 2010
    Location
    Croatia
    Posts
    2,306
    r mapoverbrightcaps 100 and bits 15 and it is normal to me
    Quote Originally Posted by Downlink View Post
    Add A Killcam Maybe?
    Only available for COD MW3 owners!Coming soon i next update....

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts