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Thread: plz explain grafic settings

  1. #11
    *MartianBuddy
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    r_intensity only works if r_vertexlight is set to 1 iirc.

  2. #12
    Senior Member ybl is on a distinguished road ybl's Avatar
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    hmm, intensity didnt have any effect, just made some screens
    CA with <16 slots is nothing.

  3. #13
    *MartianBuddy
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    hmm, ofc it does but only with some cvars activated/deactivated, maybe with postprocess & colorcorrect set to 1... rly can't remember more, but it does do something sir.

  4. #14
    Senior Member ybl is on a distinguished road ybl's Avatar
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    i think you have to disable postprocess to make intensity work

    in the ultimative console guide are some more infos about r_ settings

    my grafix is so ****ed up atm..
    Last edited by ybl; 02-08-2011 at 06:18 AM.
    CA with <16 slots is nothing.

  5. #15
    *Sm0k3z
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    reset ur config to default and rebuild.... helped me when i screwed mine up and didnt feel like going through all the commands to fix it..

  6. #16
    Member poop_flusher is on a distinguished road
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    Quote Originally Posted by qop View Post
    f.e. intensity is sometimes not doing anything, it depends on other setting, but i cant tell which
    same with dynamic light (rockets shining)

    sometimes even the crosshair gets dark

    i would like to achieve a grafic, where every item/player is shining, and the textures are more flat grey. i have this already, but im not sure, why
    Are you jelly?
    http://www.youtube.com/watch?v=0dDur-v_Xz4

  7. #17
    Senior Member ybl is on a distinguished road ybl's Avatar
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    it would be the koolest thing, if we ever get black/white-textures =D (why does bloom exterminate the color?! anyone?)

    ..but i found another setting: r_ambientscale 1-100. with 100 every item shines like jewelery
    still using over- and -mapover 1
    CA with <16 slots is nothing.

  8. #18
    Banned AXxXxO is on a distinguished road AXxXxO's Avatar
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    If you use r_vertexlight 1... r_ignorehwgamma 1 and turn off color correction. You'll need to adjust your r_mapoverbrightbits/gamma/intensity, but all maps will be the same brightness.

    The game color will be slightly more dull, but it does fix the problem by jones

  9. #19
    *MartianBuddy
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    Quote Originally Posted by sigur145 View Post
    If you use r_vertexlight 1... r_ignorehwgamma 1 and turn off color correction. You'll need to adjust your r_mapoverbrightbits/gamma/intensity, but all maps will be the same brightness.

    The game color will be slightly more dull, but it does fix the problem by jones
    But with vertexlight 1 some maps are super dark so you might want to use r_mapoverbrighCap 150 (default 255) on thooses dark maps & r_mapoverbrightbits 5-10

    Enjoy ;-)

  10. #20
    Banned AXxXxO is on a distinguished road AXxXxO's Avatar
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    r mapoverbrightcaps 100 and bits 15 and it is normal to me

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