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Thread: plz explain grafic settings

  1. #21
    Senior Member Salamatiqus is on a distinguished road Salamatiqus's Avatar
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    r_intensity will not make sense until postproccessing is turned off iirc. Could be wrong but I remember big difference of r_intensity in with and without postproccessing.
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  2. #22
    Senior Member ybl is on a distinguished road ybl's Avatar
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    can u guys make a screenshot?

    heres my settings:

    overbr+mapov - 1, no cap
    ambient 100
    contrast .9
    intensity 1
    postprocess on (i guess its needed for bright crosshairz)
    + im using a script for brightness

    http://www.pic-upload.de/view-8825419/shot0065.jpg.html
    Last edited by ybl; 02-09-2011 at 06:45 AM.
    CA with <16 slots is nothing.

  3. #23
    Senior Member Salamatiqus is on a distinguished road Salamatiqus's Avatar
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    r_intensity 1 postproccessing ON

    http://img695.imageshack.us/img695/8572/shot0016s.jpg


    r_intensity 2 postproccessing ON

    http://img25.imageshack.us/img25/5451/shot0017b.jpg


    r_intensity 1 postproccessing OFF

    http://img135.imageshack.us/img135/623/shot0018g.jpg


    r_intensity 2 postproccessing OFF

    http://img42.imageshack.us/img42/8715/shot0019wo.jpg
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  4. #24
    Senior Member ybl is on a distinguished road ybl's Avatar
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    yep, crosshair gets dark

    current video.cfg

    r_contrast 1 /////*****
    r_drawSun 0 /// ***********
    r_overBrightBits 1 // 0-4entities or objects. **********
    r_mapOverBrightBits 1 //0-10 ************
    r_gamma 1.2
    r_fastsky 0 //0normal ; 1disabled
    r_picmip 6 //
    r_vertexlight 0 //0 = Light Map ; 1 = Vertex *********
    r_znear 4 //Sets distance from player in which objects areclipped out of the scene.

    r_allowExtensions 1
    r_allowSoftwareGL 1
    r_ambientScale 100
    r_bloomActive 0
    r_clear 0
    r_colorbits 32
    r_colorCorrectActive 0 //
    r_colorMipLevels 0

    r_debugAds 0
    r_debuglight 0
    r_depthbits 32
    r_detailtextures 0
    r_directedScale 1
    r_displayRefresh 120
    r_drawBuffer GL_BACK
    r_drawentities 1

    r_drawworld 1
    r_dynamiclight 1
    r_enableBloom 0
    r_enableColorCorrect 1
    r_enablePostProcess 1
    r_ext_compiled_vertex_array 1
    r_ext_compressed_textures 0
    r_ext_gamma_control 1
    r_ext_multitexture 1
    r_ext_texture_env_add 1
    r_facePlaneCull 1

    r_finish 0
    r_flareFade 7
    r_flares 0 //
    r_flareSize 40
    r_floatingPointsFBOs 0
    r_fullbright 0
    r_fullscreen 1

    r_glDriver Opengl32
    r_ignore 1
    r_ignoreFastPath 1
    r_ignoreGLErrors 1
    r_ignorehwgamma 0
    r_intensity 1
    r_lightmap 0
    r_lockpvs 0
    r_lodbias 0
    r_lodCurveError 250
    r_lodscale 10
    r_logFile 0

    r_maxpolys 600
    r_maxpolyverts 3000
    r_measureOverdraw 0
    r_nobind 0
    r_nocull 0
    r_nocurves 0
    r_noFastRestart 0
    r_noportals 0
    r_norefresh 0
    r_novis 0
    r_postProcessActive 0
    r_primitives 0
    r_roundImagesDown 1
    r_showtris 0
    r_simpleMipMaps 1
    r_singleShader 0
    r_smp 0 //??1Enables symmetric multiprocessing acceleration. **
    r_stencilbits 0
    r_stereo 0
    r_subdivisions 4
    r_swapInterval 0
    r_texturebits 32
    r_texturemode GL_LINEAR_MIPMAP_NEAREST

    r_uiFullScreen 0













    Last edited by ybl; 02-10-2011 at 04:25 PM.
    CA with <16 slots is nothing.

  5. #25
    Junior Member Par1ah is on a distinguished road
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    and....no answer. Isnt that always the case. And why wouldnt that be a the default setting in the first place. Imagine that a game where you can actually see what you shooting at...go figure.

  6. #26
    Senior Member Adderall will become famous soon enough Adderall's Avatar
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    If only the game could manipulate itself around my hardware and display color settings
    http://rog.asus.com/forum/member.php?38883-sectionate

    Amd 8350 - 4816.08 MHz on air
    Crosshair V
    Asus GTX660 DirectCU

    Quote Originally Posted by Undertaker12 View Post
    Thank you. You're video is ok... you need a better cfg than that, and you should try using electronic songs like my movie.

  7. #27
    Banned DCR is on a distinguished road
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    Quote Originally Posted by Salamatiqus View Post
    r_intensity will not make sense until postproccessing is turned off iirc. Could be wrong but I remember big difference of r_intensity in with and without postproccessing.

    r_intensity still works if you disable color correction. Which i highly recommend anyone to do. It causes on my system a fair bit of input lag, much more then what bloom does. Infact playing with bloom works just fine if color correction is disabled for me.

  8. #28
    Senior Member T1E is on a distinguished road T1E's Avatar
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    Quote Originally Posted by DCR View Post
    r_intensity still works if you disable color correction. Which i highly recommend anyone to do. It causes on my system a fair bit of input lag, much more then what bloom does. Infact playing with bloom works just fine if color correction is disabled for me.
    o_O true

    disabling postprocess/colorcorrect is like setting mousefilter to 0
    gfx sucks after that though (for me)

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