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Type: Posts; User: namad

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  1. Replies
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    Just figured out, that I left "Custom definition"...

    Just figured out, that I left "Custom definition" element available, but it was never implemented so it's disabled for now, maybe I will get rid of it shortly.
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    try this one - http://pastebin.com/cE3MwNAr the...

    try this one - http://pastebin.com/cE3MwNAr
    the HUD you are trying to build was create with VH 1.0 and there are some incompatibilities. I've spent 5 mins to fix it and re-download. However, I...
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    Right now I'm struggling with some regression...

    Right now I'm struggling with some regression bugs, some of the old *.vhud 1.0 files are not 100% compatible with new version. The app will try to create HUD using old format, in a case of it could...
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    Can I see contents of *.vhud file. You can use...

    Can I see contents of *.vhud file. You can use http://pastebin.com/ so I can check what's wrong.
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    Thanks! ;) Oh, I didn't noticed that before,...

    Thanks! ;)


    Oh, I didn't noticed that before, I'll fix it ;)[/QUOTE]


    I'll check, thanks


    Yeah, you need to have really big display to use doubled size (HUD canvas is twice bigger that...
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    visualHUD 2.0 goes live

    Good news, everyone!

    VH 2.0 finally goes live - http://visualhud.pk69.com/

    There a lot of issues with Help section, I didn't have enough time to create new one, however the main application...
  7. Did you hear about words like "please" and "thank...

    Did you hear about words like "please" and "thank you"? Every time I read your comments, I want to do something bad with your face and manners.

    Thanks!
  8. Exactly ;) The numbers are not visible because of...

    Exactly ;) The numbers are not visible because of forecolor transparency set to 0.

    Thanks!
  9. it's tricky, but doable itemDef { name...

    it's tricky, but doable


    itemDef {
    name "bar_100"
    visible 1
    rect 0 0 32 32
    style 1
    background "ui/assets/hud/armor.tga"
    forecolor 0 0 0 0
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    I'm impressed with your portfolio. I really like...

    I'm impressed with your portfolio. I really like Left Behind, solid FFA gameplay. And it's nice that QL team release your maps for the rest of us. Keep it up, mate!
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    Just a side notice, but long time ago UT has...

    Just a side notice, but long time ago UT has competition mode called TTM. It brings "reverse" hit beep sound (very similar to one that you hear when you damage your teammates in TDM, but with 4...
  12. Thread: Show your HUD!

    by namad
    Replies
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    3,276

    Using this for a long time -...

    Using this for a long time - http://qlhud.net/hud/H8n8VC
  13. Thread: Custom hud fonts

    by namad
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    420

    This is so called "small font" which is pretty...

    This is so called "small font" which is pretty ugly when u try to make it big enough. If you download this HUD, you can see that menu file has something like this


    assetGlobalDef {
    font...
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    I believe some movie makers overuse this custom...

    I believe some movie makers overuse this custom effects and textures. Some time ago I've noticed custom weapon textures (with black railgun and rusty RL) which, honestly, looks awful.. Here is one of...
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    Seems there are a lot of players who didn't...

    Seems there are a lot of players who didn't understand how important basics are. People always forgot how do they start learning some basics in school. Nobody will give 8 year kid to read William...
  16. Thread: Hud: sv_location

    by namad
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    577

    Actually, the variable is sv_location and "RU #2"...

    Actually, the variable is sv_location and "RU #2" - is it's value. Did you try cvar "sv_location"?
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    well done, mate. your service definitely deserve...

    well done, mate. your service definitely deserve name and logo ) i could spend couple hours on logo if you wish. here is skill proof link just in case - http://dribbble.com/pkiselev =)
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    We won't miss you, kid ;)

    We won't miss you, kid ;)
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    Nice! 4:3 bugs me a lot..

    Nice! 4:3 bugs me a lot..
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    +1 Some players believe that making frag >...

    +1
    Some players believe that making frag > making damage ;) Sometimes I can see on the scoreboard that top player deal less damage, but did more frags, annoying.
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