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Type: Posts; User: Lorfa

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  1. Replies
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    Coinz from qw? Try \reconnect when that...

    Coinz from qw?

    Try \reconnect when that happens.
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    Sticky: They could bring it back in a variety of ways,...

    They could bring it back in a variety of ways, but then they wouldn't be able to stream in Germany if it had gibs, and would lose ESRB rating of T for teen.

    Really I don't know why this gets...
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    Worldwide? Has to be by region, you aren't going...

    Worldwide? Has to be by region, you aren't going to duel someone with 50 ms with 200 ms eh?



    If someone is just a hair better than you at controlling items, they can win 20 0 in a duel.


    ...
  4. Thread: chatbox

    by Lorfa
    Replies
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    In that case reset defaults. Back up, then...

    In that case reset defaults.

    Back up, then rename or move or delete qzconfig.cfg repconfig.cfg and autoexec.cfg if it exists.

    Then log into the website at www.quakelive.com, go to settings ->...
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    What makes you think there are enough players...

    What makes you think there are enough players interested in playing duel in a given area to make this possible?

    Maybe after it goes on steam there will be enough players to enable something like...
  6. Thread: chatbox

    by Lorfa
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    271

    That's because you have con_noprint "1" Make...

    That's because you have con_noprint "1"

    Make it 0 and that won't happen.

    You should be able to type it blindly, or could just set it to 0 in config.
  7. Thread: chatbox

    by Lorfa
    Replies
    14
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    The visual hud site automatically adds a chatbox....

    The visual hud site automatically adds a chatbox. I believe you can remove this manually.

    Mine looks like this:



    //*****CHAT AREA*****//

    menuDef {
    name "chat area"
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    Try \in_nograb "0" In the console. (~ key to...

    Try \in_nograb "0"

    In the console. (~ key to bring it down)

    If that doesn't work, try \m_yaw "0.022"
  9. Thread: Sound problem

    by Lorfa
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    Headphone jack not in all the way? Any odd...

    Headphone jack not in all the way?

    Any odd options checked, like producing an echo or other sound effects.
  10. Long as bot games are totally unranked. Don't...

    Long as bot games are totally unranked. Don't want people getting stats on bots.
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    Sticky: Ahh so disabling things helps your timing,...

    Ahh so disabling things helps your timing, positioning and prediction?
  12. Thread: MouseAccelOFFSET

    by Lorfa
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    Counts are just the motion unit that the mouse...

    Counts are just the motion unit that the mouse sends.

    DPI means "dots per inch", but they aren't actually "dots", the more correct term is "counts". The two terms DPI and CPI are used...
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    If you have postprocess on, you could try...

    If you have postprocess on, you could try increasing uhm, r_intensity maybe. Been a while since I looked at those cvars.
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    Not sure ems. It starts me with an RL and mg (and...

    Not sure ems. It starts me with an RL and mg (and gauntlet).

    Machine gun/gauntlet I'm sure is just available because that's the standard across many game types.

    Anyways as a workaround you can...
  15. Thread: Duel etiquette

    by Lorfa
    Replies
    32
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    1,050

    Kind of disagree with that too, because in...

    Kind of disagree with that too, because in tournaments a lot of players just get up and go shake hands or say good game aloud in person. Players watching on a stream might not see any 'gg', but there...
  16. I think there is a logfile "2" I've never...

    I think there is a logfile "2"

    I've never gotten it to work for me personally. Might require \developer 1
    Shrug.
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    How are you getting into it?

    How are you getting into it?
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    cg_forceEnemyModel "keel/bright" // (or tankJR)...

    cg_forceEnemyModel "keel/bright" // (or tankJR)
    cg_enemyHeadcolor "0x00ff00ff"
    cg_enemyUppercolor "0x00ff00ff"
    cg_enemyLowercolor "0x00ff00ff"

    (Bright green...
  19. Thread: MouseAccelOFFSET

    by Lorfa
    Replies
    19
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    1,238

    Note: That's only if m_cpi is set to the mouse...

    Note: That's only if m_cpi is set to the mouse dpi.

    Otherwise it is in counts/millisecond.

    Can get the m/s from counts/millisecond with this formula:

    [(v * 1000) / (CPI / 2.54)] / 100 = m/s...
  20. I've always found damage through floors...

    I've always found damage through floors interesting, although widespread use would need a lot of consideration.

    It actually existed for a while in QL in a few places due to some glitch. Mainly on...
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