Type: Posts; User: Lorfa
Using a custom hud?
How much ram do you have? Do you always get this or is it intermittent?
What if the number of subscriptions and cancellations remained identical for the last month?
Ok I see now. As a kind of workaround use weaponrespawn 1. (1 second)
I reported the bug.
It's also a bit weird that the mega and red are so close together. Pretty easy to control that way.
As I stated in the first sentence.
The lines under it might be your favorite parts, but the first line is important too.
I'm unable to reproduce this. What server settings are you using exactly?
I tried FFA with infinite ammo, and when I picked up a weapon not in my loadout I still had infinite ammo for it.
\Sensitivity "0.8366" is 62.1 cm/360 at 800 dpi in quake live.
Note this assumes the following default cvars:
Announcer cannot be fully muted at this time.
Announcements can be reduced with the following cvars:
This is actually a really good point, as the vast majority of game operations are handled per gametic, of which there are two per frame.
If two machines have the same framerate, an enormous amount...
The encryption was removed, so older encrypted pk3 files won't work.
See this post here for how to use quakelivedec to make unencrypted pk3 files.
It's never going to feel exactly the same. QL is pretty different at this point. The physics are different, sv_fps is 40, netcode is different. A ton of tiny changes that add up to a lot over the...
Try tinkering with it in properties menu, like compatibility mode.
Are they really in the same market though?
Plus QL is very different business wise. Its investment is microscopic compared to the investment in the titles you mentioned.
Try running Q3 at 333 fps. (com_maxfps 333)
Well, zoomtoggle is 0 by default, and he did say: "so that if i hold RG it zooms until i release" which indicates he's looking for the hold behavior.
Does he have .NET version 3.5?
That's all of them at the moment.
Worked for me when I tested it. I didn't try without quotes.
Santa might not be real.