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  1. Thread: HMG Ideas

    by julios
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    18
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    449

    this. The weapon should have never been...

    this. The weapon should have never been introduced.
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    btw, if anyone has a trinitron CRT (which...

    btw, if anyone has a trinitron CRT (which includes the rebrands, like the p1130), and wants to do a proper color calibration, see my guide. Note: you'll need a USB-TTL cable (can be bought for a few...
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    The Iiyama CRTs are indeed fine pieces of tech,...

    The Iiyama CRTs are indeed fine pieces of tech, and the 200 hz refresh is nice. However, the dot pitch at the center of the FW900 is 0.23 mm, which is lower than the 0.24 of the pro 454, and it's a...
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    I trust you're kidding around here :) imo,...

    I trust you're kidding around here :)

    imo, nothing on the planet beats an FW900 for gaming right now. I love all of mine, and I run quake at 960x600@160 hz (although the responsiveness and high...
  5. Thread: Warp warp warp

    by julios
    Replies
    76
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    3,561

    I agree completely with Lorfa. It is all too easy...

    I agree completely with Lorfa. It is all too easy to fool yourself into thinking netcode, etc. is responsible for inconsistencies in one's performance. It takes a bit of humility and a keen mind to...
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    The post in question is here...

    The post in question is here, and you never replied to the many points I made that elaborated on this. If you want to actually discuss this, feel free to respond in that thread, although you might...
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    I rest my case.

    I rest my case.
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    I think a good way to examine these issues is to...

    I think a good way to examine these issues is to use a high speed video camera and record the actual display.
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    I've been quaking since 1997 with multiple pings....

    I've been quaking since 1997 with multiple pings. I find quakelive's netcode extremely solid, and I usually play with a ping between 15 and 40. Even with 60-80 ping it's very good. I hit 40+ lg and...
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    too many people here drinking the "it's the...

    too many people here drinking the "it's the netcode's fault" koolaid.

    Just accept that a lot of variance in your performance is due to your own body and mind, and things will be better.
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    Just aim where you see him. The netcode should...

    Just aim where you see him. The netcode should take care of the rest. Looking "behind the scenes" can show what appear to be paradoxes or faults, but your primary concern should be whether your aim...
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    if you guys have different pings, or both have...

    if you guys have different pings, or both have high pings, then the lag compensation in the netcode is probably going to differentially affect where you see each other's positions. Same principle...
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    Oh don't worry, when I first read your...

    Oh don't worry, when I first read your description my housemates must have thought I was barking mad at how loud I was laughing. Although I'm not sure laughing is the right word - loud sounds were...
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    So is it only one knee that's on the floor? if...

    So is it only one knee that's on the floor? if both knees are on floor, how on earth are you able to position your mousing palm on your big toe?
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    higher fps = lower average input lag

    higher fps = lower average input lag
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    yes, it's not as easy as you make it out to be....

    yes, it's not as easy as you make it out to be. Often you end up killing nobody but yourself unless you can safely get to a crowded location. It's also located in a precarious spot.
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    no. 10char

    no.


    10char
  18. Thread: Rendering LG/RG

    by julios
    Replies
    18
    Views
    826

    try playing against bots with timescale 0.1 - I...

    try playing against bots with timescale 0.1 - I believe you'll get a better idea of how things work.
  19. Thread: Warp warp warp

    by julios
    Replies
    76
    Views
    3,561

    sure, but what I'm saying is that this effect is...

    sure, but what I'm saying is that this effect is in no way modulated by the player's use of timenudge (the player being the person whose model is being drawn).
  20. Thread: Warp warp warp

    by julios
    Replies
    76
    Views
    3,561

    I don't really see how that plays out in any...

    I don't really see how that plays out in any meaningful way.

    Ingesting drugs, such as alcohol, may alter a player's behavior, and sure, people may react differently to them as a result, but nobody...
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