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Type: Posts; User: dEVI

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  1. Replies
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    Quick match is great and all, but I feel quake's...

    Quick match is great and all, but I feel quake's future in CA depends on you guys making a real matchmaking. Competitive mode / casual mode. On competitive, the matches teams are balanced on a new...
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    At least have "QUIT GAME" Visible at all times.....

    At least have "QUIT GAME" Visible at all times.. feels really annoying to hide it.

    "Insta Play* -> CA -> feels I'm not even on tier4 servers. Seriously you need to think how you can make more...
  3. Thread: Matchmaking ?

    by dEVI
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    There is matchmaking, its the tier system. You...

    There is matchmaking, its the tier system. You need to play a bit for it to evaluate how good you are. In the beginning you will get random opponents i.e. ones that are much too good, in your case....
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    Maybe they arrived at default m_pitch and m_yaw...

    Maybe they arrived at default m_pitch and m_yaw like that; but then, why not include more decimals? I've always thought this whole m_yaw and m_pitch business is a bit strange. Like, wouldn't a...
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    Thanks again for a thought out reply. For...

    Thanks again for a thought out reply.



    For the curve I'd like to at least try out, that is the expected case: A ~ sensitivity ^ (1/(P-1)) = 814000 for sensitivity = 3.9 and P = 1.1.



    Its...
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    By the way, for small (P-1) * ln(v-C) (e.g. P =...

    By the way, for small (P-1) * ln(v-C) (e.g. P = 1.1 and relatively small speeds), the curve is approximately logarithmic.

    accelerated sens = B+(A(v-C))^(P-1)
    = B + A^(P-1) * (v-C)^(P-1)
    = B +...
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    Hi Lorfa, thanks for replying with thought. ...

    Hi Lorfa, thanks for replying with thought.



    As a matter of fact, your plot demonstrates my equation (quoting myself):

    if (P-2) * (A-1) > 0, A is MORE powerful in current version
    if (P-2)...
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    You are correct. The benefit of that formulation...

    You are correct. The benefit of that formulation would be

    a) to ease switching from one dpi to another. In the current case, when changing DPI, you have to change both A and C; in the other...
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    BTW there is one caveat I just thought of. In the...

    BTW there is one caveat I just thought of. In the equation

    accelerated sensitivity = B + (Av-AC)^(P-1)

    v is a dimensionful quantity, so really the equation is

    accelerated sensitivity = B +...
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    I don't get this; what do you mean "If accelpower...

    I don't get this; what do you mean "If accelpower is NOT 2, A is more 'powerful'"? Taking the ratio, current multiplier divided by mine,

    A^(P-1)/A = A^(P-2),

    we see that if (P-2) * (A-1) > 0, A...
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    Thanks guys but I really know my basic algebra :D...

    Thanks guys but I really know my basic algebra :D I already stated that it IS (theoretically) possible, but you missed the point, so I'll just quote myself:



    So even though this is...
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    Acceleration formula could be improved

    Currently the formula used to calculate accelerated sensitivity in quake is (found
    in Lorfa's post, seems accurate)

    accelerated sensitivity = B + (A(v-C))^(P-1)

    B - Sensitivity (Default "4")...
  13. Please improve the available servers update speed

    Its horrible to spend 5min trying to join a server that you can play on. At least give a 'refresh' button!
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    Exactly this. :)

    Exactly this. :)
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    Several people have stated that skill rating is...

    Several people have stated that skill rating is fine because the games SHOULDN't be balanced because those who play a lot 'worked hard' and deserve to win. I don't get this. If a server votes to...
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    Of course I knew people would estimate the...

    Of course I knew people would estimate the plausibility of that statement. The fact is, reasoning takes too much time. For example, in theoretical physics we sometimes use the equation...
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    Well then its about the issue I wanted to bring...

    Well then its about the issue I wanted to bring up in this thread.

    Its great that so many people are interested in the issue of team balance and realize skill rating is a problem. But I reiterate...
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    Answers. 1) You are correct. It would actually...

    Answers.
    1) You are correct. It would actually be a nice gesture by ID Software to grant access to their data. And 90% is a bit of overstatement of course.

    2) So lets say there are four players,...
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    That sounds like a problem with too large skill...

    That sounds like a problem with too large skill difference players on same server. But a better skill system could even in such a case balance the teams better.
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    I sympathize. But as I said, it should be...

    I sympathize. But as I said, it should be possible to play game modes where there is no shuffle. But there is no point in shuffle if the system is so bad that after the shuffle a well done system can...
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