When I join a game, my mouse doesn't act like it's supposed to. It shows up onscreen, and every time I even make an attempt to aim, it immediately points my gun at the ground and starts firing. (Even...
Type: Posts; User: StrangeEnigma
When I join a game, my mouse doesn't act like it's supposed to. It shows up onscreen, and every time I even make an attempt to aim, it immediately points my gun at the ground and starts firing. (Even...
Only the Gladiator starts at 200/100. Everyone else starts off at 125/0 and degenerates like normal.
I meant that they're supposed to have more health than other players on purpose so they aren't...
I bet, if the devs were willing to put the necessary work into this game mode, it'd be a worthwhile and successful one.
That's with rockets. There isn't a difference. However, withe every other weapon in the game other than the BFG, there is a huge difference. Quad Damage:
-Turns the Machinegun and the Shotgun into...
I actually meant that, upon the start of the game, the first Gladiator would start off with 200 health/armor and would be immune to health/armor degen effects until they die. Everyone else starts...
You're thinking of Last Man Standing rounds, right? Despite being a common multiplayer gametype, I have yet to see it in Quake Live. It would actually be a pretty nice idea.
The key difference between Gladiator and QuadHog is that nobody is stronger than anyone else, and the Gladiator is the only player who can score for kills. This forces the other competitors to seek...
It's not necessarily like QuadHog. The Gladiator doesn't have any special powers other than being immune to health/armor degeneration. Outside of that, they're the only person who can score for...
This is an idea for a free-for-all based game mode called Gladiator. In this mode, players compete to be the "Gladiator", a glowing combatant with an edge over other players. These are the central...
On levels with Quake I monsters, I'm guessing they'd use Chthon, Shub Niggurath, or a gigantic Shambler or something. On levels where you'd be fighting against the Stroggs, I'd probably say the...
Oh, btw. This gametype would have to have custom maps made specifically for the mode, as none of the current large maps have a base with a core in it.
Pretty much EVERY Serious Sam game has been seriously awesome. Even BFE was playable, albeit colorless.
I wouldn't speak for other people if I were you. You don't know for certain WHAT the other people want . All you know is what you yourself would rather see happen.
Actually, Idk about you, but...
I have an idea for a new co-op mode for Quake Live. (No, this isn't the same as my "Strogg Invasion Mode" thread.) It's called Overrun, and it goes a bit like this.
-All players spawn in a base...
That's essentially what makes UT2004 Invasion different from TF2's new Mann VS Machine mode.
This isn't like zombies or Left 4 Dead or any of that **** you're referencing. This is meant to be like Invasion in UT2004.
Glad to see you do. Thanks.
I just want to clarify one thing I didn't really speak on too much. Invasion ISN'T a competitive multiplayer game mode. It's a co-op mode similar to Horde or Survival. In a typical Invasion match, up...
Wow...Same core idea, but......taken in a totally different direction. Impressive...
I appreciate the moral support. Thanks!