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Type: Posts; User: AluminumHaste

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  1. Found an article:...

    Found an article: http://earthli.com/quake/lagometer.php

    The upper graph advances one pixel for every rendered frame on the client side. The length of the line is proportional to the time.

    So...
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    Well as players leave there's less of a reason to...

    Well as players leave there's less of a reason to have a robust content delivery service.
    I don't see how either could be lagged, as I pointed out this server is in my datacenter that's literally...
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    Ask yourself: is a game dowload comparable to a...

    Ask yourself: is a game dowload comparable to a video streaming service? No it's not. One can only be consumed at a certain r rate, the other requires the entire data set in order to consume for the...
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    Mostly academic. Is it because I'm not a pro...

    Mostly academic. Is it because I'm not a pro account? It was definitely better the last time I tried playing where the whole download took half the time. The nvidia drivers I tried downloading...
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    Seriously no answer? This is pathetic. Nvidia...

    Seriously no answer? This is pathetic. Nvidia also co-locates at our data center with Akamai and I can download Nvidia drivers at like 34 MB/s.
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    Quakelive slow download speed.

    Why is the download for the client limited to such a slow speed? The client is being downloaded from an Akamai server that is co-located in my ISP's data center, to which I have a direct connection...
  7. Tried firefox and IE and qlprism (which is just...

    Tried firefox and IE and qlprism (which is just mozilla client I believe). I have massive amounts of bandwidth, low latency. This never used to happen when I started playing, this is definitely...
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    I don't see how a demo is going to help you, if...

    I don't see how a demo is going to help you, if it doesn't happen on your computer, then a demo won't show you anything. I'd have to fraps record it I guess?
    Just do a quick test for me, go in game...
  9. Ping spikes when players connect or disconnect

    Is this a new thing? I get lag spikes whenever a player connects or disconnects and this never used to happen.
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    Help with head droop

    It's very weird and hard to describe.
    I recently deleted QuakeLive completely and reinstalled. It's running much better now, except for one weird issue; When I am bunny hopping at high speeds, when...
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    Sounds like network congestion in the evening on...

    Sounds like network congestion in the evening on your ISPs network. Contact them about it.
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    Horrible packet loss and lag spikes

    Nevermind, not something ID can fix
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    Toronto server packet loss

    Every player in match had same issue and were complaining about it.
    cl_currentserveraddress shows 74.82.222.94:27036

    tracert 74.82.222.98

    Tracing route to 74.82.222.98 over a maximum of 30...
  14. Looks like Id software has given up on abuse reports completely.

    Tried making 3 now, just getting this error:

    413 Request Entity Too Large
    nginx/0.7.67

    Oh well. Cheaters win, always.
  15. Nope still broken, I've yet to win a T4 CA in...

    Nope still broken, I've yet to win a T4 CA in days yet still ****ing stuck in a tier I can't compete in. Again we have players in game with 50% accuracy by the end and I averaged 19%. WHY THE **** AM...
  16. Oh it doesn't matter? Okay, was just freaked out...

    Oh it doesn't matter? Okay, was just freaked out everyone had such higher ratings then me :)
  17. Does this look like I am equal to these other...

    Does this look like I am equal to these other players?

    1865
  18. I got atmospheric effects turned off already....

    I got atmospheric effects turned off already. Also, I'm using QLPrism
  19. I have post process disabled already.

    I have post process disabled already.
  20. Lol 800x600 ;) 1990 called they want their...

    Lol 800x600 ;) 1990 called they want their resolution back :eek:
    Try running those settings at 1920x1200 or 1600x900 or something and see if it does the same.

    @Lam



    Thanks for the...
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