A splendid effort. The texturing and design is all quite clean and pleasing to the eye - especially the skybox and the glass floors. The dreary grays / browns complement the bright blues of the sky,...
Type: Posts; User: EmeraldTiger
A splendid effort. The texturing and design is all quite clean and pleasing to the eye - especially the skybox and the glass floors. The dreary grays / browns complement the bright blues of the sky,...
Any comments or advice on the third alpha? What do you think of the changes? Need to hear your thoughts so I can move on to the beta phase and work on visuals.
New Cerberon
Alpha 3
Download: Alpha 3
https://dl.dropbox.com/u/27277779/newcerberon_a3.zip
Changelog:
- Connection from midbase YA to high SG removed due to potential abuse /...
Dang, that's some excellent feedback! I always love to see in-depth stuff like this, so thanks for sharing it.
I see what you mean overall about the mid-high defense having trouble navigating...
New Cerberon - by Ricardo "EmeraldTiger" Stevenson
Alpha 2
Download: (Alpha 2)
https://dl.dropbox.com/u/27277779/map_newcerberon_a2.zip
Changelog:
- Expanded the flag rooms. (resp. to...
New Cerberon - by Ricardo "EmeraldTiger" Stevenson
Alpha 3 (Updated 3/31/2013)
The initial news of the GTKRadiant 1.6 build announcing QL support was exciting to hear, so I decided to begin work...
The "Floating Z Window" option is disabled in the layout preferences. I also used a fixed layout for the workspace: https://dl.dropbox.com/u/27277779/gtkradiantlayout_ql.jpg
In the latest build, sometimes (not always) whenever I try to open up a dialog box, it appears behind the editor, forcing you to have to minimize the editor or restore it down and drag it away. In...
I personally think Harvester is quite fun, from having played it on Overlord back when it was introduced in QL. Much more fun than typical CTF IMO.
"Through the new year" means the maps will be available even after New Year's is over, albeit they may return to Premium status once that happens, until a future map rotation at least 3 months into...
From the November 2012 rotation thread, the pool will end December 3rd, which is tommorow. From that point the new rotation will take effect.
There is a holiday map that runs on Christmas called Winter's Edge which is quite a faithful conversion. It is not a part of the year-long map pool however, primarily due to the technical...
It's a shame Harvester isn't played more. Actually, there is a European pickup server for it on Quakenet (#harpickup) but it is almost never used, if at all. It'd be nice to see a Harvester-focused...
"No CA maps"
- Almost Lost
- Black Cathedral (too big is not a valid argument against the map's quality, that's based purely on preference - and getting a decent amount of players shouldn't be...
From what I've heard, the best you can do is try to strafe in the opposite direction of the shaft, maybe try to move backwards as well to get out of range. Truthfully, however, there's not much you...
I think an arena-style game like Quake III would be my preference for a new Quake game. One of the great things about Q3 is that it's minimalist style with lack of deep storylines or focus allows for...
Well, looking back on it, I think there is room for improvement. It's still a good map IMO, but back then I naively thought "if it's vertical and complex and has powerful items far away from each...
Here's a post I made from another thread, regarding the mappool:
Just played a few FFA games... everyone makes way too big of a deal out of Campgrounds being gone. I played Cold War and it is an excellent map for complex, huge FFA brawls and has wise item...
I think id could have assessed the overall situation somewhat better (I would still prefer the tastyspleen-style voting system), but I still support them trying to encourage people to try different...