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Type: Posts; User: Limbless_Pony

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  1. Replies
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    And half of them never get played. The recent...

    And half of them never get played. The recent slightly insane idea of these new public servers that cycle through several gametypes is a step in an attempt to fix that, but QL is still basically 40%...
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    Yes, more "official" modes = less players per...

    Yes, more "official" modes = less players per mode.
  3. But I did, because it does. Just a random fact....

    But I did, because it does. Just a random fact. :)



    I mean that the team is highly unlikely to have developed a new sound engine and introduced it anytime recently. Because two web designers....
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    Of course it's going to scare new players away if...

    Of course it's going to scare new players away if you guys keep playing 16-man matches on 8-man maps. (12 on 6, 8 on 4, whatever). "because it's fun"
    While introducing loadouts to QL's FFA doesn't...
  5. Basically this. Do you seriously consider the...

    Basically this.
    Do you seriously consider the idea that a game dev team consisting of 2 web designers is going to suddenly introduce a completely different sound engine and not tell anybody on top...
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    They'll just switch to rockets and spam you 3x...

    They'll just switch to rockets and spam you 3x more effectively... ?
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    Default switch time is

    Default switch time is

    <finish reloading if you fired>
    +
    400 miliseconds

    So, if you're LGing someone, you'll switch fairly quickly (+/- 450 ms). Whereas if you rail someone and then try...
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    That's because they run very slowly. Even so,...

    That's because they run very slowly.
    Even so, stopping the run to actually think every now and then would vastly improve their chances of survival.
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    Sticky: 12 cm = wrist movement 15 cm = much more wrist...

    12 cm = wrist movement
    15 cm = much more wrist movement but still too low to switch to elbow-based
    more movement needed = likely more strain

    There you have it.
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    Add cast in game and I'll show you them all ;s

    Add cast in game and I'll show you them all ;s
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    Ranting at the idiocy of this, obviously. This...

    Ranting at the idiocy of this, obviously.
    This frozen countdown is one of the main reasons I hate QL's version of A&D, CTFS or whatever you call it. It's just so ridiculously annoying.

    @Wolven...
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    A few points: - You should already be somewhat...

    A few points:
    - You should already be somewhat aware of when your CJ is a fail. For the love of God, stop moving when you fail a CJ. Don't fall off. Apart from being a huge waste of time (and it...
  13. I would love to hear the reasoning behind this.

    I would love to hear the reasoning behind this.
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    Okay, this makes sense. Thank you. (no I don't...

    Okay, this makes sense. Thank you. (no I don't really play regularly btw)

    So in the end the whole situation isn't as ridiculous as I thought... HOWEVER I still believe most of the issues listed...
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    Why, oh why? Can somebody sane please explain...

    Why, oh why? Can somebody sane please explain this to me? What is the oh-so-significant difference between ranked and unranked matches that everybody is so retardedly upset about classic being the...
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    Unranked matches keep track of pretty much all...

    Unranked matches keep track of pretty much all stats anyway.
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    Uh... click "Spectate" and look at the lagometer?

    Uh... click "Spectate" and look at the lagometer?
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    Depends on how long the motion is. For a 90+ turn...

    Depends on how long the motion is. For a 90+ turn it is basically starting anew with a fresh CJ, indeed. Smaller angles - you keep some of the velocity. Keep in mind that when you touch ground,...
  19. Sasp is actually merely a forum script. He edits...

    Sasp is actually merely a forum script. He edits posts in a accordance to a strict set of rules, no more, no less.
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    No, because touching the ground allows a CJ-like...

    No, because touching the ground allows a CJ-like motion which keeps some of your speed intact AND adjusts your trajectory, too. By slowing down in a regular way (i.e. pressing backwards or something)...
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