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Type: Posts; User: TacticalBurst

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  1. Replies
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    - Poorly designed game or gameplay mechanics (ex:...

    - Poorly designed game or gameplay mechanics (ex: Halo)
    - Objective-based match in which nobody goes for the objective or does his job (ex: Battlefield bad Company 2)
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    Wouldn't that be the case for any competitive...

    Wouldn't that be the case for any competitive game that requires great execution as well as a certain level of mindgame? (ex: Street Fighter)
  3. If you want to play a competitive FPS game, you...

    If you want to play a competitive FPS game, you want Vsync Off.
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    From where are they taking the textures? Are the...

    From where are they taking the textures?
    Are the mappers doing all the 3D work in the engine itself?

    Edited: Nevermind. I just watched a tutorial...
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    I can't tell for Quake Live, but nowadays......

    I can't tell for Quake Live, but nowadays... level designers design the map and 3D artists make it look great. And if you guys really want to understand what makes a map great, there are decent books...
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    I must say I'm really impressed by how you find...

    I must say I'm really impressed by how you find everytime a way to misinterpret what I write.

    I wrote smaller not is the sense of scale, because if you read the rest of the sentence it means maps...
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    The appreciation of a map is first relative to...

    The appreciation of a map is first relative to the skills of the player playing it. Less experienced players usually prefer the maps that are smaller, easier to find people and simpler. The most...
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    If you want to experience the game differently,...

    If you want to experience the game differently, to remove the crosshair can actually be a lot of fun. Obviously your stats will drop for a while until you get use to it. Then, it's going to be a...
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    That's correct.

    That's correct.
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    Pretty much like this, no crosshair....

    Pretty much like this, no crosshair.
  11. Exactly, hitscan requires you to be accurate, but...

    Exactly, hitscan requires you to be accurate, but a slower projectile is as effective as your level of mindgame & accuracy... that even at close range.
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    I'm sorry, but people have a life outside Quake...

    I'm sorry, but people have a life outside Quake Live. If you got kids, you probably know what I'm talking about. I play when I can, leave when I have to.
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    It seems that Id Software sort of lost interest...

    It seems that Id Software sort of lost interest over the years for Quake and a few years ago they seemed heavily focused on Rage and started to work on Doom 4. And if my memory is correct, Id is...
  14. About Halo... The movement speed is slow and...

    About Halo...
    The movement speed is slow and with the large amount of auto-aim, that alone makes it bad for competition. About the headshot, you got to destroy the energy shield around a player...
  15. And it strictly depends of the audience you are...

    And it strictly depends of the audience you are targeting.

    If really there would be any valid opinions about skills, than someone could come up and affirm that an instant hitscan weapon that kills...
  16. There are room for preferences when it comes to...

    There are room for preferences when it comes to talk about art directions. When it comes to skills it's 1 and 0.

    Ex:
    Bodyshot (good) vs Headshot (skillful)
  17. This has nothing to do with rewarding prone. It's...

    This has nothing to do with rewarding prone. It's to have the opportunity to spot enemies without risking our own life. The only thing that should do that is sounds (not including hitsound).
  18. Hitmarkers & hitsounds Can you imagine in...

    Hitmarkers & hitsounds
    Can you imagine in Counter-Strike if players were able to shoot through wallcorners, hit someone on the other side and get a hitsound or crosshair turning red? What if it...
  19. Edited: Sounds like I'm just wasting my time. ...

    Edited: Sounds like I'm just wasting my time.

    See you online.
  20. As I said, it's typical from gaming communities....

    As I said, it's typical from gaming communities. It's also funnier to judge and compare the size of their toy.
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