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Type: Posts; User: forzza

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  1. Feature request: Automatically free player slot for pro/premium subscribers

    When a paying member (pro/premium) joins a public server and no free player slot is available for him, the system should automatically kick/spec a non-paying member, when then paying member clicks on...
  2. 3A EUROPEAN FRAGGING AGENCY wants YOU!

    Hey there!

    As topic says, we are looking for some cheap ***** with skills between 24 which enjoy playing some classy 1on1 or XonX matches every now and...
  3. I think this might be a little too much. Merging...

    I think this might be a little too much. Merging pro and premium – d'accord. But giving all premium features to standard wouldn't be clever in terms of sales manamgent (at least from my pov).
  4. In the age of browser games, SaaS,...

    In the age of browser games, SaaS, everything-in-the-cloud (buzzword bingo) and stuff, "just buying the game" might not be the ideal solution. Buying a box with the complete game CD worked the last...
  5. Sure, but many non-government companies release...

    Sure, but many non-government companies release such date anyway. For fostering transparency and stuff. In my opinion Quake (Live) is part of computer game culture ... so such data might be very...
  6. Hello QL staff,

    In order to attract more premium subscribers I had some ideas:

    + Support PayPal and Amazon Checkout payment options (let the users pay the additional payment option fees)
    + Not...
  7. Replies
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    1,552

    Why are premium servers always empty?

    I am a PRO subscriber the second year now, but as long as I can remember all premium servers that are hosted by QL system are empty most of the time. I am a casual gamer that now and then stops by...
  8. Any news about this?

    Any news about this?
  9. QL usage stats / informational data in generel

    Hello QL team,

    I am an Quake addict since the days of q3a and I find it great that you came up with something like qlive ... both, pushing quake and its culture into the web2.0 era and making...
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