3.5 G, drivers set to 450 dpi. I knew that before I tested but was curious how close my measurements would come to 450. Will do some more testing when I get back in about a week.
Type: Posts; User: julios
3.5 G, drivers set to 450 dpi. I knew that before I tested but was curious how close my measurements would come to 450. Will do some more testing when I get back in about a week.
thanks that was very useful - i never knew that m_yaw (and pitch) was in degrees per count. I wanted to use 10 inches for enhanced accuracy, so used m_yaw 0.01 (since higher yaws makes interpreting...
I've just converted my wingman into a deathadder wingman, and love the consistency, but having a bit of trouble getting my old sens and accel feeling back.
After reading this:
...
only mouse I've ever gamed with is the wingman gaming mouse (and before that, the logitech mouseman 96 which was pretty much identical).
UNTIL
yesterday, when Teddyboom helped me implant a...
the edge is etched deep into my soul. I can't begin to imagine the number of hours I spent on that map, running around, discovering new jumps, perfecting jumps and strategies, dueling, basking, sun...
My gaming mouse is a wingman gaming mouse, one of the heavier ballmice out there from what I understand, and last i checked it weighs 100 grams.
from what I can tell, the RAT7 weighs about 150 grams, which is a third of a pound. Where are these mice that weight close to a pound?
Quake provides a well defined space within which the avatar performs, and the key element of this performance is controlled by the mouse. Because the mouse is essentially analogue (and by this I mean...
to me quake is like a sport. Not so much a "game".
with powerstrip, was using 0
trying to see what 125hz looks like...but for some reason, my monitor doesn't seem to like 125hz. Managed to get it to switch to it using powerstrip, but the display was very dim, and seemed...
hah.
Wow, that's amazing that you have found a tear-free refresh rate. Was it really a sweet spot deal, or just the highest one that your liyama could support?
using r_mode -1, I managed to get...
I found the best way to verify whether vsync was enabled was by changing my refresh rate to 60, setting com_maxfps to 125, and having cg_drawfps 1. Toggling r_swapinterval immediately changed my...
I'm guessing this is because quakelive is capped at 125 fps, so vsync wasn't really working correctly. Refresh was at 140hz, but framerate was at 125fps (I'll double check this soon).
Yes,...
yea i get that's the conventional wisdom, and for the 16 years i've been quaking i've never thought to use it. But it'd be nice to somehow get it working with no additional input lag.
Ok i'm almost certain that it introduces input lag. Pity, because visually it's stunning. Definitely noticed it with lg, even on a 15 ping server.
I even think I noticed it on my practice server...
Ok I'm 100% sure that vysnc with 120hz provides the smoothest visual experience.
I found the easiest way to see this is to stand facing a health orb, using cg_simpleitems 1. Stand a few feet away...
hmmm
Ok from the vysnc guide, it appears that vsync is only a problem when the framerate cannot be robustly maintained at the refresh rate.
In my own case, I'm rock solid at 125 fps, NEVER dip...
thanks for the great info lorfa. Gonna stick to 140hz (1280x800), and look forward to learning from those threads you linked.
I know this sort of thing has been done to death, but just trying to understand something better here.
My understanding is that when you don't have vsync enabled, there is no guarantee that your...